“You suck, your deck sucks, and your face sucks.” Jack fumed as his opponent’s general ticked his poison counters up to ten.
“Maybe a slight overreaction?” Jill responded coolly as she picked up her Skithiryx deck.
“No it’s not, poison is cheap. You should knock my life total down the legitimate way.”
“Really?” Jill said, giving a pointed and skeptical look at Jack’s general. He had opened the foil Trostani, Selesnya’s Voice during the Return to Ravnica prerelease, and quickly built a powerful life gain deck around the card. It was not uncommon for Jack to end up with a life total that broke triple digits.
“Fine, fair point.” Jack conceded. “But there are alternatives.You can always just kill me with general damage!”
Jill just smirked and replied “I did.”
Poison is one of the most hated strategies in Commander. And no one screams poison more than Skittles the B!%&# Dragon. He is the poison coach, quarterback, cheerleader and mascot all rolled up in one ugly little package. And he’s here to urinate on everything you love.
Or at least that’s what everyone seems to believe, and it’s easy to see why. He is a three turn clock without any pump at all. He has haste, evasion, and resilience. When you look at all those abilities and stick poison on it, it’s just unfair. Right?
In My Client’s Defence…
It’s ironic that Skithiryx’s biggest weakness is the same thing that makes him so scary. The Infect ability that makes him such a short clock also means his applications are much more narrow than any of the other three hit generals. If you were playing deck such as Karrthus, Tyrant of Jund or Ruhan of the Fomori, you always have the option to beat face with your other creatures and save your commander for the last few points of damage. With Skithiryx, the Infect prevents all the normal damage that is usually done alongside general damage. If you’re going in with Skithiryx, you’re going all in.
“But Eric, you newb/idiot/scrub!” you cry out indignantly. “You can just play all those other black poison creatures! Then all your other creatures contribute to the ten turn clock too!”
And while I will admit that is true, I would also invite you to take a look at all those other monoblack poison critters. Go ahead, hop on Gatherer. I’ll wait.
…
…
…
Back? Goodie goodie gumdrops. Have a nice long look? Did those seem like the optimal cards to play in your EDH deck? Yeah, didn’t think so. So you’re left with a choice, Skithiryx does his thing pretty much solo, or you get to water down your deck with sweet picks like this guy.
So you end up putting all your eggs in the Skithiryx-bites-face basket, depending on him to get ten poison to your opponent’s dome in the most efficient and hilariously violent manner possible, a viable but fundamentally fragile option.
And while people may whine about you killing them with poison, always remember that the keyword was introduced to magic for a reason. Poison is used to up the threat of creatures, allowing for more powerful aggro strategies and a counter to life gain. And in a format so often dominated by combos and hard locks, anything that helps a creature kill a player by swinging for the red zone is okay with me.
Kryptonite Rings and Silver Bullets
However, if there is a Skithiryx deck in your meta that is causing you gastrointestinal distress, fear not! There are plenty of ways to deal with giant skeleton dragons trying to snack on your softer bits, and your other problem can be solved by some good ol’ fashioned Pepto Bismol.
Always remember that whether your opponent is trying to build up equipment, soften you up with other infect creatures, or just control you down while they ramp, they ultimately just want to get Skithiryx on the board. A Skithiryx deck will always be commander-centric, so anything that deals with Skithiryx permanently is a nightmare for your opponent. Cards like Chaos Warp, Condemn, Terminus, Oblation, and Spin Into Myth will give your opponent fits.
Cards like Meddling Mage and Voidstone Gargoyle can stop your opponent from ever fielding their general at all. But the king of dealing with Skithiryx this way has got to be Nevermore. The fact that it is an enchantment means your monoblack opponent has almost no way to interact with it. Their Skithiryx is just left in the command zone, glaring at you and making unkind comments about your mother.
Another thing to remember is that Skithiryx players like to set the stage before they play him. Many of them will not play him before they have eight mana because they want to give him haste and hold up mana for regeneration. Others will wait until they have some kind of pump effect so they can turn him into a one hit kill. Smashing an opponent’s set up cards (Cabal Coffers, Nightmare Lash, etc.) is another good way to make an opponent reticent to play their general, thus keeping him off the board.
And of course special mention must be made of Melira, Sylvok Outcast. This green combo queen shuts down your opponent’s ability to give you poison counters, forcing them to hack away at your life total the old fashioned way.
We, the Jury, Find the Defendant…
I’m not saying Skithiryx, the Blight Dragon is a weak general. He’s incredibly strong, but so are all the other three hit generals. There are other commanders who have built in haste (Karrthus, Tyrant of Jund) or are cheaper to cast (Ruhan of the Fomori). Gisela, Blade of Goldnight also becomes a two hit kill with any pump at all, and does it while simultaneously protecting and pumping all your other creatures. And if we’re talking about the Scariest three hit general of all, that title probably belongs to Maelstrom Wanderer.
You should be cautious when playing against a Skithiryx deck, but there is no reason for the nightmarish fear and hulk-like rage that everyone seems to get when exposed to him. He is a good at what he does, but what he does is a glass cannon. Powerful, narrow, and easily disrupted.
So next time you’re groaning as your friend takes his Skithiryx deck out of the box, always remember that it could be worse. He could be playing Omniscience.
Eric is a new writer for Commandercast.com who tackles the most reviled Commander strategies, generals, and cards in his weekly column: (Vexing) Devil’s Advocate. If you want to submit a suggestion for a card or strategy to spotlight, feel free to drop him a comment below or send him an email about your nemesis at EricBonvie@gmail.com.
Unexpected Results 001 – Introductions Are in Order
May 22, 2013
Posted by Brian aka ChaosMTG (and far too many other pseudonyms to list)

Indoor sunglasses*
So, it looks like I have a column now.
Hmm… Where to start? This is the first thing I’m writing here, so it should probably be some type of introduction, something semi-biographical to tell you a bit about who I am, right? Ok then…
My legend begins in the 12th century… Huh? No? Fine…
Ok, basic information… That stuff is boring, I’d probably skip over it and scroll until I saw some real content or a picture or something… Fine, I’ll give you both!
(Social) Contract from Below 7- Welcome Wagons
May 21, 2013
Hello everyone and welcome back the (Social) Contract from Below. As always, I am your host Nole Clauson and I will be walking all of you through the fine print that is written on the social contract that makes our format so unique.
This season on Social Contract, I want to try something a little different. While we are still going to be talking about the social contract, I want to take some time this season to tackle a single issue. In doing so, I’m going to need your help.
Commandercast S10 E1 – A-MAZE-ING Evolution!
May 20, 2013
WE’RE BACK!!!
A lot’s happened while we were on break: Dragon’s Maze, slivers, a whirlwind of disappointment regarding a highly touted character from Doug Beyer’s “The Secretist”. Regardless, we’re going to go through as much as we can to catch up within the upcoming weeks.
Also, be sure to check the show notes for some important announcements regarding the future of Commandercast.
As always, show notes, links, and download link are below.
Commandercast S9E12 – Time Spiral Review
April 21, 2013
Posted by William aka BlueRam
Time Spiral Review. GO!
I’m joined by Brionne, Calvin, and Sean as the finale launches itself into a three hour marathon of card discussion. This is a REALLLY long review, so thanks to you guys for waiting it out while this episode not only comes out a week later than originally planned, but for sticking with me for a whole season.
We’ll be taking our three week following today, but everyone will be back with more articles and videos around May 13’th…except for the podcast. I’ll be moving around that time, so I’m putting off the show’s return by a week or so, but I should have everything taken care of by then.
I’ll be spending most of my time trying to catch up with my personal life as well as trying to get the website updated and fixed. The archives look horrible, staff isn’t current, and I really need some sort of website admin to help out. If you want to volunteer to help and know a little something about WordPress, send me an email! I could also REALLY use an editor or two to help everyone with their articles. Our current system doesn’t work as well as I’d like it to.
Now, without, further ado, shownotes, links, and download link are below.
PS: I’ll email the winners of the Season 9 contest privately since there was only one entry.






