12191398_10153183284063309_1765859596241901736_n The Stack Grandpa (Eric)

Your favorite Commander relatives Grandpa Growth and Uncle Landdrops spend most of the show tackling a big ol’ fish this week: the Oath of the Gatewatch Leak in all its glory, from the actual leak to the ass-kissing and spoil-shaming on Twitter, all the way to the strange and hilarious WotC official response via Trick Jarrett.

It’s news, it’s great, and about a month late. But we’re still here, resolving it all.

Stacky The Shark

Show Notes:

Last Episode Correction: Faust isn’t Shakespeare, GG doesn’t know anything, everyone on the Internet is wrong.

http://magic.wizards.com/en/articles/archive/uncharted-realms/rise-kozilek-2015-12-09

Kiora doesn’t kill Lorthos, she commands Lorthos to fight Kozilek, who wrecks him. In the process she has to kill her best friend who gets possessed by the eldrazi. Eventually she gets knocked off into the ocean and loses the bident. Maybe she is dead, maybe not.

 

RoRo – Silumgar, Lord of Hero 1GW 4/3 Legendary Treefolk Shaman 3W: Creatures you control get +1/+1 until EOT.

 

OGW Expedition Spoilers Leak

-Twitter Made Me Supa Hot

-Trick Jarrett’s article about the Leak:

http://magic.wizards.com/en/articles/archive/feature/why-leaks-hurt-2015-12-16

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

One of the most interesting and potentially frustrating aspects of multiplayer Magic is that cards don’t always behave the same way when you engage multiple players. One-vs-one games are always locked in an adversarial dynamic, but in multiplayer games threat assessments and the relationships between players are more fluid. This leads to dramatic fluctuations in the utility of certain cards. You may find yourself wanting to use a card against a particular player to slow their progression, but that player may not be the one who controls the most valuable target for your card. A similar interaction occurs when choosing how to deploy your creatures in combat. In short, the landscape of multiplayer Magic is treacherous. To help me cope with the mental anguish of participating in a mind-numbing free-for-all brawl, I’ve developed a list of cards that gain a marked advantage in multiplayer games. Some were specifically designed for this purpose, but some are just naturally scalable. When the forecast is cloudy with a chance of multiplayer, here are my trusty umber-ell-ahs:

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Will    cal   panda

 

Hello everyone and welcome to CommanderCast Episode 235! We’re your weekly source for Community, Strategy, and Technology, hosted on MTGcast.com and our homesite, CommanderCast.com! We’re recording this on February 4th, 2016. This week William, Clay, and Calvin talk about the reserved list and corner case cards. That’s about it. But there is a deck discussion in the dangley bits for those looking for a little bit more.

So sit back, relax, and …

click the IB!

Ib Download

 

 

 

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Will

By William

Hey guys! I’m here to bring you my brand new project: The Alpha Build!

What’s the Alpha Build you might ask? Simply put, it’s where I take a commander and make their deck out of just Alpha cards. Then I add cards to my pool one set at a time. I recorded five videos for you this week, the deck tech, three games, followed by the wrap up.

I’m super excited to finally put these videos out there and to hear what you guys have to think!

You can find the rest of the video links after the break.

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erdnHello everyone and welcome to another episode of Rival’s Duel. Apologies for the lack of an episode last time, it seems Kozilek distorted the audio into sometHing unrecognizable to anything but his eldritch brood. HowEver, after a brief negotiation with our new “business partners” (and I’m typing that under no coercion whatsoever), we are happy to bring you our Oath of the Gatewatch review, as weLl as answer some listener emails.  What cards from OGW already have sPots in yoUr decks? Give us a liSten and let us know in the comments below. As always, full shownotes after the break.
 
 
 
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Notions of Horde: Zombies

February 4, 2016

Billy headshot

By Billy

 

It happens to every group at some point. Tensions start running high, and maybe people need something inanimate to take that out on. I like it, because it appeals to the game designer in me. Quite a few video games ship with level editors these days, but very few board games do. Horde gives a unique outlet for that creative urge. In my second (of what I hope to be many) sporadic articles about my adventures in Horde design, I’m going to discuss the first horde I built: Zombies.

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