August 28, 2015
By Aaron, AKA Uncle Landdrops
Outside of Magic, I love popular culture – film, books, sportz, TV, some art – and the best explanation I have for my Netflix binging and critical thinking about the nonsensical is that I memorized a ton of facts from BrainQuest cards and Trivial Pursuit as a kid, which led to me sounding smart, which led to advanced placement classes, and the development of overwhelming analytical skills about silly things, like my theory about the end of Inception, or the theory that the X-Men was an allusion to the civil rights movement in the 1960s.
Although I sound smart, these days there’s not a whole lot of places for all my pop culture nonsense to go – until now. Today, I’m happy to kick off a brand new, pop-infused series of Top 5 lists here on CommanderCast, and if it’s met with even half the enthusiasm of my five person focus group, then I think it’s gonna be sweet.
We’re gonna start easy today with an obvious childhood classic. Five cards that I think would fit easily into any episode of one of my favorite shows growing up: Scooby-Doo, Where Are You?
August 28, 2015
Hey there Squires!
Welcome back to another episode of Squire Cast! This week on SQ, we tackle another entry in our How to Build series with this episode on How to Build Ramp Decks. We go in depth on the various and varying methods that can make you tons of mana to cast on massive spells. Whether you’re looking to produce a big ass/ big ass creature, an enormous X spells or pump a bunch of mana into an ability, Ramp is an extremely powerful strategy, especially in multiplayer. So kick back, relax and enjoy your weekly dose of Squire Cast!
August 26, 2015
By Eric, AKA Grandpa Growth
Hello and welcome back to Decksplanations. Over the last couple of weeks we have been talking about how I approach increasing the power levels of my decks. So far we have covered the concepts of:
- Solidarity – Focusing on what you do best and maximizing your chances of achieving it, removing elements that don’t advance your gameplan.
- Durability – The ability to overcome the most common obstacles that would prevent your victory. Be difficult to stop.
- Interactivity – Capitalizing on interaction advantage. Be superior to your opponents in the ways that matter most and capitalize on their weaknesses.
As always, the information that I am presenting compliments and builds on what I have already discussed in the series. If you missed the previously posted articles I encourage you to go back and read them, if not start at the very beginning of “Decksplanations.” Today we are discussing the fourth of five parts of power: proactivity. Let it begin!
Read the rest of this entry »
August 25, 2015
You know what’s sweet? Landfall. You know what makes it even better? Gettin’ some counters and boltin’ your pals for three right to the dome each time it triggers. Also, mono-black shenanigans are pretty rockin’, too. Community member Chris and I discuss this, all the flavors of mono-black removal, and horribly embarrassing stories about Eric Bonvie that are sure to keep him from ever running for public office, all on this week’s episode. Enjoy.
(Ok, that last bit’s sort of a stretch, but it’s a really good episode, nonetheless. Besides, no matter what we revealed about Eric he could probably still run for mayor of Toronto, at the very least. Or D.C.)
August 24, 2015
Hello everyone and welcome to CommanderCast Episode 213! We’re your weekly source for Community, Strategy, and Technology hosted on MTGcast.com and our homesite: CommanderCast.com! We’re recording this on Aug 20th, 2015. This week the crew is joined by longtime friend of the show and writer of The Stack from TCGPlayer.com, Cassidy Silver. We kick things off by going over some of the current events in Magic starting with the FTV: Angels and moving on to the new mulligan rules starting with the upcoming set. We then move on to talk about playing aggressively and how you can get the beats in on your opponents.
All this and more and all you have to do is click the IB!
August 21, 2015
Guest article by Jon
As a lover of Commander format, I’ve come to notice that, like all formats, there’s a list of cards that show up in games more often than others. These staples are there for a reason; they’re good cards that can either fulfill multiple jobs well or one job extremely well. However, the staples of each color can become boring, or worse, expensive. Sometimes people also just like to change things up a bit, whether they have a budget or not.
I enjoy playing Commander decks, and also I enjoy decks that don’t use all of the same staples as everyone else. Nothing against good cards that work, but after seeing the same cards in every deck that is able to run them, I tend to get a little case of “oh, it’s this card again…again.”
Over time, I’ve come to love some cards that people don’t expect. These underplayed gems have become fantastic fun. For each color, I’ve listed one of my favorite commons or uncommons, and made sure that each of these cards are cheap, making them easy to gather or pick up.
Are these cards game breaking? No. Are they good cards that can help change up a deck, or still be able to support a variety of decks? Absolutely. So without further ado, here they are with a brief description of why I enjoy them. I’ll also include the pricing from TCG mid, as well as from MTGOTraders for the online players.