Will

by William

 

This was the set known for introducing Legendary Creatures to Magic and revolutionized how we experience the story as we know it.

This week we’ll be seeing none of them.

 

Deck Tech

Game #1

Game #2

Game #3

Deck Tech Wrap Up

The Deck List on TappedOut

At this point in history not only were some of these cards the first legendary permanents, they were also the first multicolored cards. As such, we won’t be seeing any until we get to our cycle of 2-colored commanders.

What we do get, however, is still quite a find.

IN:

Land Tax

Kismet

Divine Offering

Moat

Holy Day

Spirit Link

Greater Realm of Preservation

D’Avenant Archer

Thunder Spirit

Horn of Deafening

Divine Transformation

Petra Sphinx

Al-abara’s Carpet

Ivory Guardians

Elder Dragon Wurm

Divine Intervention

Land Tax is easily the most powerful card for us in this set. It draws us three additional cards a turn, guarantees land drops, and filters out dead draws all for single mana enchantment. Easily a staple, and I suspect one of primary tutor targets once we get access to tutors in the future.

Kismet and Moat are great defensive additions that will slow the game down and keep people from poking through our soft array of creatures. Divine Offering is just another way to interact with other players’ boards.

Out:

Brassman

Ankh of Mishra

Samite Healer

Clockwork Beast

Dragon Engine

Juggernaut

Yotian Soldier

Shapeshifter

White Knight

Obsianus Golem

Castle

Circle of Protection: Red

Circle of Protection: Black

Dancing Scimitar

Island Sanctuary

Argivian Blacksmith

The big theme for this week is to emphasize quality over quantity. Rather than playing weak creatures just to make sure we reach a body count, we’re focusing on playing with cards that will have some sort of impact on the game. A 1/4 with vigilance just isn’t going to cut it when we’re competing against decks that get a 6/6 for 6 with upside.

Early magic isn’t known for its creatures. But it is known for it’s powerful spells. Rather than fight against it, we’ll have to embrace that fact even if we don’t get to play as many creatures as we normally would like to.

Legends gave us some very special gems, but we’re still lacking for threats. Personal Incarnation and Serra Angel continue to be our go to aces but they can’t carry a multiplayer game by themselves.

Next up, we’re going to a world where I hope you aren’t afraid of…The Dark.