Hey all,

You might notice some funky things going on with the site over the next few days, so I’m asking everybody to bear with us as we implement some of the changes that listeners have been asking for: namely, fixing our RSS feed and getting the podcast back up on iTunes.

 

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This entry is part 3 of 3 in the series No-Show Monday

The short answer: my laptop ate half of the recording, but I didn’t realize until it was too late.  To top it off, work was so crazy this week that I didn’t even get the chance to post this mea culpa until just now.  Please bear with me, folks.  I’m usually not this incompetent.

But fear not, dear listeners! For Adam and I are going to sally forth and re-record the missing half of the episode this weekend.  If my intrepid co-host can take a chance on me and put up with my staggering level of ignorance, then I hope you can too.

With any luck, you’ll be hearing an audio version of this apology, followed by the latest episode of CommanderCast – in its entirety – this Monday.

 

–Mark

This entry is part 11 of 12 in the series Notions of Horde

Billy headshot

By Billy

 

This is a horde idea I’ve had in the back of my head for a while, but I’ve never actually attempted to build before. I’m going to build a horde based on a plane, instead of a tribal theme.  For my first try at this, I decided to pick a plane with a very coherent feel and flavor: Innistrad!

 

So, as always, first up is the list.

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This entry is part 2 of 3 in the series No-Show Monday

Hello everyone and welcome to what was sincerely supposed to be a one-off segment for the times when we ran out of dangly bits. Unfortunately, my recording setup decided to take a big, ol’ stanky dump on my plans for the first part of our precon special episodes, so…

This isn't a metaphor for my hot mic skills, my equipment was just a flaming pile this week.

This isn’t a metaphor for my hot mic skills, my equipment was just a flaming pile this week.

 

Long story short, I’m sorry we don’t have a show for you this week (again), but I did manage to dig up something from the vaults that should tide you over until after you recover from your turkey-induced food coma.  Hit the jump below for an oldie-but-goodie and a quick discussion about choosing colors to build around in your deck.
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This entry is part 1 of 3 in the series No-Show Monday

Hello everyone and welcome to what I hope will be an infrequent interlude to our normal podcasting schedule:  No-Show Monday.  

 

As you’ve probably already surmised by now, we don’t have a show for you this week. Ironically, my schedule of late either permits me to record a show about Commander OR actually play some Commander, but not both; seeing as how we’re right on the cusp of recording a bunch of new shows dedicated to the new set, I figured that it would be best to set aside some time to play with the new hotness rather than pulling my opinions straight out of my ass, like I usually do.

 

It sucks, I know, but rather than leave you with a gaping hole where our podcast usually resides, I thought it would be more fun to provide a space for us to discuss some of our collective thoughts about the new precon set.  This will also give us a chance to incorporate more of your thoughts and opinions into the show when we do record it, something I’ve been hoping to do more of ever since I took the wheel anyhow.  So, here goes nothing.
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This entry is part 1 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Magic is the greatest game there is and I would almost always rather be playing Magic. Like everything else in life, every rose has its thorn. Even Commander–one of the all time great Magic formats–has some things I could do without: mostly the waiting.

 

This week, I’m going to discuss five things that create lag in a game and suck the fun out of playing Commander, but the hidden subtext of this article is that they can all be fixed by just playing Magic online. MTGO definitely has its problems, but in these particular areas, playing online is far more enjoyable than the paper game.

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