This entry is part 8 of 9 in the series Line in the Sand

Posted by ‘BRIONNE’ aka ‘FORK OF DOOM’

Recently I played a game with my Azusa, Lost but Seeking deck and did some nasty things. That game is on YouTube, and the responses to that game have been varied. This has made me look at my playstyle from a new point of view, and realize that my views on deckbuilding and playing have changed drastically in the past year or so.

For those of you who haven’t seen the game, I was playing Azusa, which always has the potential to end badly. The deck will either run out of steam or do something stupid like repeatedly cast Eldrazi or win with Avenger of Zendikar (Kamahl, Fist of Krosa overrun optional). In this case, I did something even worse—I simply went after both opponent’s mana bases until they scooped.

What a bitch.  Read the rest of this entry »

This entry is part 7 of 9 in the series Line in the Sand

Posted by ‘BRIONNE’ aka ‘FORK OF DOOM’

Note: Since this month is Audience Appreciation, I went to Twitter to ask for inspiration. I received some great ideas, so expect to see more of these reader-suggested topics in the future. This month’s article suggested by Taylor Eubank (@tceubank): “people building/playing decks outside their comfort zones and its merits/detractions”

When it comes to Commander, there are two types of comfort zones: playgroups, and the decks you play. Assuming I am somewhat indicative of the average Commander player, I have a few decks that I tune regularly, and a small group of friends that I play with. Some players might feel that venturing outside this comfort zone is not worth the trouble. This is something that has to be decided on an individual basis, but I think there is a lot to be gained by trying new things. That being said, I think that playing decks you love with people whose company you enjoy just might be one of the most important things about Magic.

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This entry is part 6 of 9 in the series Line in the Sand

Posted by ‘BRIONNE’ aka ‘FORK OF DOOM’
An article about women in Magic that won’t make you feel like a horrible person.

I am a woman. This is not a particularly interesting fact, just part of my identity as a person.

That all changed when I started playing Magic. When I first learned to play, I had no idea what I was getting in to. I didn’t know that I would end up devoting a large amount of my time and resources to this game. Nor did I know that, as a female, I would be overwhelmingly in the minority. It wasn’t something I noticed immediately. I got my DCI number the day of the M10 prerelease. There were few other women playing that day, but I thought nothing of it. Then I started going to FNM, and it hit me—I was the only woman there. Even at events like Grand Prix or SCG Opens, I see very few women, and even fewer who are there to play Magic. I’m far from the first person to make this observation. Countless women before me have walked into a tournament venue for the first time and thought, “I don’t belong here.” Read the rest of this entry »

Posted by ‘BRIONNE’ aka ‘FORK OF DOOM’
The first week of January, I was in Magic player heaven. I spent four days in Austin, Texas (a fun city on its own) at a Grand Prix. For many Magic players, GP’s are nothing to get excited about. It’s different for me, being the poor college student that I am. I’m lucky to make it to two big tournaments a year. GP Austin promised to be four days of EDH, rare cards from dealers, artists, and general awesomeness. I spent a good deal of time making sure all my decks were in good shape. Part of that process involved spending about an hour trading out all the proxies in my various Commander decks for the real thing.

Quite frankly, it was a pain in the ass.
I had to dig through my legacy binders for lands, I had to raid other decks (especially my legacy Junk list) for cards. Even when all that was done, I still had a few cards that I would have to trade between decks. (I will never own enough copies of Crucible of Worlds or Sword of Light and Shadow.) It would have been much easier if I could have just left the proxies in. Read the rest of this entry »
This entry is part 5 of 9 in the series Line in the Sand

By Brionne
About a year ago, during my many hours spent online, I found one of the best-kept secrets on MTGS — the Make a Proxy Thread.  Those of you who have read my previous articles will recall my mentioning this thread on several occasions.  You’re about to find out why.

The MaP thread isn’t in the artwork forum.  Instead, this gem is hidden away in the Cube forum.  Like us, cube players know the drive to have the most aesthetically pleasing stack of cardboard money can buy.  Maybe that’s why the thread is located in that section of the forums.  Also because they play with Power 9, and Library of Alexandria and such.

I was attracted to the thread because of the amazing Photoshop skills on display there.  After seeing such fantastic work, there was only one thing to do.  I had to get some of these proxies on paper.  Sure, I already owned most of the cards, but the proxies were much more beautiful than the real thing.  I started out small, with some tokens.  I read through page after page, trying to find the best method.  I watched countless videos.  The cheapest method I could find at the time was the transparency method.  It involved blanking foils with acetone and gluing down proxies (printed backward, which was an adventure all on its own) onto transparency sheets.  The adhesive spray I used got everywhere.  I eventually learned to cover every nearby surface with plastic bags, but not before I had coated my keyboard and mouse in a nice, sticky coat.  After much more trial and error, I was left with some pretty cool tokens.
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This entry is part 4 of 9 in the series Line in the Sand


I knew that if I didn’t topdeck a Revoke Existence or a Return to Dust I would not get another turn.  I had only five lands out, too little mana for a more drastic solution like Planar Cleansing.  I eyed the Survival warily.  Normally Adam would restrain his inner Spike until the game had gone on much longer, but I knew his shiny new Necrotic Ooze combo was too much to resist.  He would probably combo off turn six just to prove that he could.

The other players at the table weren’t going to be much help.  My dad was too busy setting up for Thraximundar, and Mike was biding time until he drew the True Conviction that would make his UWB fliers truly terrifying.  They were not expecting an early combo win, because even the biggest Spikes in our playgroup normally wait until the late game to go off.  It’s part of our unspoken gentlemen’s agreement.  This game was different, though.  All the combo pieces had fallen in his lap.  The early game Fungal Reaches would provide the extra mana necessary to go off this early in the game.  He hadn’t even needed to tutor for the Survival.

I drew my card — a plains.  Feeling annoyed, I passed turn.  Adam untapped, tutored up the chain of creatures he needed, and killed us all with infinite suicidal Oozes (Losing to Mogg Fanatic is humiliating, by the way).  I started picking up my cards to shuffle up for the next game.  I wasn’t upset that he had won so early; I was just annoyed that I hadn’t been able to do anything about it.  Mike, however, did not take it so well.

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