This entry is part 13 of 13 in the series Notions of Horde

by Billy


So, how about that Arena update? It’s really a whole new game, and I think this is the perfect time to talk about everyone’s favorite elven guerrillas! I’ve been having some success by mixing gold weathers and movement abilities like Dwarven Mercenary and Vrihedd Brigade to keep my opponents’ units spread out and taking maximum damage each turn. I run Francesca as my leader as well as a little bit of a swap engine for extra consistency.


Oh, wait. Wrong game. Where am I again? Where is all this chittering coming from? Oh no. . . OH NO!


Hello, and welcome back to an all new Notions of Horde. I fell off the Magic train for a while, but am now back with a vengeance. Or at least some squirrels. Now, this Squirrel Horde has been on my list for quite some time, but I kept running into two issues. First, there aren’t nearly as many squirrels in the card pool as I would normally like when building a horde. Secondly, I kept telling myself that I was going to commission custom art proxies from an artist buddy of mine for a few of the key non-squirrel cards, in order to make them more squirrely. Well, custom art is time and money intensive, and Unstable took me by surprise, so I wasn’t ready. That said, lack of preparedness has never stopped me before, so let’s dive into the list!

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This entry is part 7 of 9 in the series The Power of the Dark Side

By Phil, AKA BeltFed Weapon


Empires rise and fall, but evil is eternal.


Oh, how the mighty have fallen.  At least Sengir Vampire has great flavor text now, because I’m about to impart some sage wisdom that applies to every mono-Black deck that I discovered after years of experimenting:

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No-Show Monday

December 11, 2017

This entry is part 6 of 10 in the series No-Show Monday


Hey everyone, this week’s episode of CommanderCast is on hold. Don’t worry it will be up this week and once it’s ready we will make sure to inform you of it. Thanks for the support.



This entry is part 5 of 10 in the series No-Show Monday


You, last week.


You, this week.



Hey Folks,


You got double the podcasts last week and zero podcasts this week, so it’s kinda like we’re still on schedule?  Life happened, and we needed to reschedule recording times, so instead you get a healthy dose of my text-based wonderings about Commander this week.  It’s like a podcast for your eyeballs.

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This entry is part 6 of 9 in the series The Power of the Dark Side

By Phil, AKA BeltFed Weapon


Build up your weaknesses until they become your strengths

–Knute Rockne


As nice as this adage is, it does not really apply to Magic.  You cannot print your own cards or alter the rules – you are constrained to the rules that Commander and Wizards imposes upon you.  What you can do however, is to recognize those shortcomings and shore them up as best as possible, hopefully with some synergy and being on-theme to with your deck.  Because Black can do so much and there is nearly 25 years of cardboard at this point, some creativity is all that is needed to largely overcome these weaknesses.  You will find that your biggest constraint will invariably be the 99 cards that make up your deck as you want to do more but only have so many slots.  With that said, let us continue…


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This entry is part 5 of 9 in the series The Power of the Dark Side

By Phil, AKA BeltFed Weapon


Now that I’ve walked through Black’s strengths for three articles, it is time we review the color’s primary weaknesses.  To quote Sun Tzu:


If you know the enemy and know yourself, you need not fear the result of a hundred battles.  If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. – Sun Tzu


Black, for all its merits, still has some serious holes in its arsenal.  Instead of a long introduction, I want to jump right past the upfront theory and embed it in each section.  

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