This entry is part 14 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
I am not ashamed to admit that I had no idea exactly how much Primeval Titan had warped my Commander experience.  Given the Rules Committee’s notoriously small ban list, I had zero inkling they were even considering doing away with one of the most popular cards in the format at the same time it predictably killed Worldfire.  When I found out about it that day in September, I was stunned.

A world without Prime Time forced a dramatic shift in how I would work with green going forward, and enough time has passed that we should now be able to begin assessing the ban’s impact.  The card’s ban has had the intended effect of taking green down a small, needed, peg, as evidenced by the difficulty I faced in attempting to duplicate Prime Time’s power.  But more importantly, I believe the ban may result in negative, unintended long-term effects that could hurt the format going forward. Read the rest of this entry »

This entry is part 13 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
Today we are tackling our next in a series of bad two-color generals with Krond the Dawn-Clad.  Frequenters of Commandercast.com may remember our panel absolutely CRUSHING Krond in the Planechase 2012 general review beginning at about the 74:00 mark, culminating in a 2/5 rating.  All the points raised in that discussion are extremely valid.  You can’t use Sol Ring to play him that first time, which makes his very specific mana cost even more prohibitive than it is already.  He isn’t better than Titans for the same CMC and much more flexible cost overall.  You’re going to get two-for-oned when you try to enchant him.  Sigarda, Host of Herons is better in color and on-theme because it has hexproof and thus can’t be two-for-oned the same way.  They just printed Bruna, Light of Alabaster, so why wouldn’t you play her if you really want to roll with enchantments?  To be fair, both Sean and Andy said they were going to try her out and report back, but so far…crickets.  So I figured I would take one for the team and extensively test the general with the most color-restrictive casting cost in the history of Magic.

In all honesty, my path to Krond went through Sigarda, Host of Herons, mainly because I had the cards to fill a G/W deck and no deck to put them in.  However, we like to build with underplayed generals here at Peasant Rebellion, so she didn’t last long.  We also like our generals to reward us for entering the red zone and generating some card advantage on their own.  Krond does both, albeit he achieves the second through opponents’ card disadvantage.  Aside from neutering the advantage the black player gains from Grave Pact, Sigarda does neither.  So into the 99 she went.  With Krond the Dawn-Clad in charge, the deck has been a lot of fun to play, and my group has come to fear “the Krondo” in short order. Read the rest of this entry »

This entry is part 12 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
With Return to Ravnica on the horizon, there’s going to be a plethora of new two-color generals to test out in the next few months.  So this season you will see my musings on that topic a la my Maelstrom Wanderer article from last season.  I will of course include some new goodies from RtR as they become available.

But seeing as we still have about a month until then, I thought I’d take a look at something of an obscure R/B option from original Ravnica, Lyzolda, the Blood Witch.  She’s underplayed due to several factors, primary of which is that she has one toughness and no other way to protect herself from damage, usually a recipe for quick death in Commander.  Another drawback is that two mana is a little much for a general’s conditional sacrifice outlet (or so says Grimgrin, Corpse-Born).  Finally, given the other options for generals in these colors (i.e., Olivia Voldaren, Kaervek the Merciless and Wort, Boggart Auntie), as well no in-color responses to enchantments outside of Chaos Warp, Lyzzie just doesn’t get a lot of run.

One of the goals here at Peasant Rebellion is to get the most out of “bad” cards, especially underplayed generals, so of course I had to take her for a spin.  What I ended up with was a fun build, even if slightly less powerful than some of the other horses in my stable. Read the rest of this entry »

This entry is part 11 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
So it’s been a while since I addressed Pauper and Peasant, but I noticed that this little jib was still in the archives.  For reference, my stance on Pauper and Peasant generals is here; in short, I think jank legendary creatures make perfect Pauper and Peasant commanders.  I’ve seen a push on ye olde interwebs toward uncommon creatures leading Pauper armies, but that’s a topic for another day.

Format Notes: Pauper decks are 99 cards and a general.  Peasant decks are 94 commons, 5 uncommons and a general.  See http://wiki.mtgsalvation.com/article/Pauper_Magic and http://wiki.mtgsalvation.com/article/Peasant_Magic.  Additionally, the best Pauper reference site I have found by far is pdcmagic.com. That’s a significant community they’ve got going over there, and their FAQ page is golden.  Peasant, though, is a much less charted territory, with this thread on the EDH forums leading the charge.

While the two formats are certainly different, it’s fair to say that what is generally good in Pauper is likely to be good in Peasant because of the high percentage of commons either way.  And as you might guess, the Peasant deck building process can involve infusing a Pauper deck with 5 killer uncommons.  If all this is glaringly obvious and I need to recalibrate my perspective accordingly, please so advise.  Thank you, and please drive through.

Welcome back for our second leg of our vacation from regular Commander and into the world of Pauper and Peasant Commander, where there simply is no Primeval Titan homogenizing everything.  Just sayin’.  The first leg in case you missed it is here.  Anyway, this article will take a look at the Pauper/Peasant metagame in general, as well as what a “Good Stuff” deck might look like. Read the rest of this entry »

This entry is part 10 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
So like most everyone else, I got those warm and fuzzy feelings when Maelstrom Wanderer was spoiled in November of last year.  Someone who did not get those same feelings was my own Commadercast crossover partner in crime Zimagic, who had this to say right out of the gate.  His main beef was that the Wanderer could be rigged to further exploit already ubiquitous cards like Primeval Titan and Avenger of Zendikar.  Even though his points have a lot of merit, I couldn’t stop myself from sleeving up the shiny newness that is the Maelstrom Wanderer.

I’m not going to lie: PT and AZ do some things in my version of the Wanderer.  And here at Peasant Rebellion, we’re usually trying to at least attempt to win in somewhat unique ways.  But somewhat surprisingly, a Wanderer deck can lend itself to deckbuilding restrictions that make for almost as many “I haven’t seen this since WHEN??!!” cards as staples.  Throw in the fact that simply leaving out certain ultra-powerful effects (read: Palinchron) prevents the deck from infinity and forces you to turn guys sideways to win, Maelstrom Wanderer is going to be some ripe casual fun going forward. Read the rest of this entry »

This entry is part 9 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
My contribution to the theme this week is to share my alleged pearls of wisdom on the fundamentals of EDH deck construction.  My premise is that even if some of you are new to building EDH decks, most of you have built 60-card constructed decks in the past.  If you’re old like me, casual 60s was where it was at if you were looking for multiplayer games a decade ago.  With those experiences in mind, I have found that using the same ratios of effects that worked for me in my 60 card decks in the past to provide a manageable framework and increase the efficiency of the 99 singleton format.

The first step in the process is to take a deep breath, especially if you’ve never built an EDH deck before.  It can seem daunting, and might cause a dash to the intertrons to see what everyone else has cooked up.  But let’s get those creative juices flowing, shall we? Read the rest of this entry »