By Justin

Welcome to part 2 of my deckbuilding series. Last time we talked about using a theme as the starting point for your Commander deck. But where do we go from there? Today we’ll discuss how to progress from that single starting theme to a final, honed decklist.
Branching Out
One of the tenets of major themes is supportability, and that’s what I’m going to focus on today. Sure, some themes have so much space and are so modular that it makes sense to build your entire deck around them.  For instance, well-supported tribes such as Elves or Goblins will have more than enough on-theme cards to fill an entire deck. However, most themes aren’t like this. Even if your theme has enough support cards to fill the deck all by itself, it won’t necessarily be the best thing to do. Mindlessly following a theme may not let your games develop the way you need them to, leaving you without some important resource or making you very vulnerable to certain types of attack. As an example, tribal decks probably won’t get very far just focusing on playing synergistic creatures and turning them sideways until your opponents die.

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This entry is part 1 of 1 in the series Unifying Theory

By Justin

When I first started playing Commander, my decks sucked.  They sucked big time.  The worst part was not that the decks weren’t good, but they weren’t even much fun to play (which is the whole point, isn’t it?).  But through much trial and error, I’ve figured out how to get the most out of my deck ideas and themes, and that’s what I’d like to help all of you with.  My goal is to give you all a glimpse into how I approach deckbuilding, which is really about turning concepts and thoughts into finely focused deck lists.

Focus is one of the most important parts of Commander deckbuilding since the card pool is so large that the process can feel understandably daunting, especially when you’re just starting to build a deck.  That feeling can be even worse with Commander since, in addition to the size of the card pool, you’re having to look for 60+ separate options instead of just maxing out on 10-20 best options like you might in other formats.  Hopefully, this look into deckbuilding will help you refine your own decks and deckbuilding process so that you can have fun in Commander doing what your deck is trying to do!

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