March 27, 2017
Hello everyone and welcome to the real CommanderCast Episode 276! We’re your weekly source for Community, Strategy, and Technology, hosted on MTGcast.com and our homesite: CommanderCast.com! The guys are back this week. Mark and Adam go over Office Color Deck ideas. This week it’s all about Draw Go! A Deck based on the idea of knowing when to hold you cards and playing them just right to win. So what’sthe catch? Well they guys are doing it in red… Yeah…
And all you have to do is click the IB!!!
CommanderCast Episode 276
Posted: March 27, 2017
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- Typically Control style deck
- Aim is to control the board
- Win under a limited number of conditions
- Increase card draw
- Play spells on other player’s turns
Why is red normally bad at draw go?
- Red is aggressive and taps out
- Red has a lot of sorcery speed power
- Red has poor additional card draw
How can red be draw go?
Big dragons (like Bogardan Hellkite)
- Cinder Cloud
- Into the Core
- Chaos Warp
- Starke of Rath / Homeward Path
- Grab the Reins
- Horn of Greed
- Coercive Portal
- Geier Reach Sanitarium
- Mikokoro, Center of the Sea
- Throne of the High City
- Temple Bell
- Well of Knowledge
- Humble Defector / Homeward Path
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Calvin – Email: captainredzone(at)gmail(dot)com // twitter: (at)CaptainRedZone
Mark – Email: mahlerma(at)gmail(dot)com
Adam – (at)squire9999 (at)thetrinisphere
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And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!