This entry is part 326 of 328 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 307! We’re your weekly source for Community, Strategy, and Technology, hosted on CommanderSociety.com and our homesite: CommanderCast.com! This week Mark and Adam hoist the sail and sets course for Rivals of Ixalan! The mechanics, the cards, and the high seas. Come aboard and bring you shovels and we search for booty!

 

If it’s adventure you seek, all you have to do is click the IB!!!

 

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CommanderCast Episode 307

Posted: February 5, 2018

 

Intros:

 

Adam

 

Mark

 

Keep up with the conversation on Facebook & Twitter.

 

Community

 

News? : “How Buying Cards Works In Magic: The Gathering Arena

 

Adam hates Rivals of Ixalan; Mark likes dinosaurs & pirates

 

Bannings?

 

Strategy

 

How the new mechanics of Rivals of Ixalan work in Commander

  • Ascend
    • 702.130 Ascend

 

    • 702.130a Ascend on an instant or sorcery spell represents a spell ability. It means “If you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”

 

    • 702.130b Ascend on a permanent represents a static ability. It means “Any time you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”

 

    • 702.130c Having the city’s blessing is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the city’s blessing at the same time.

 

    • 702.130d After a player gets the city’s blessing, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions.

 

  • Enrage
    • “Whenever [card name] is dealt damage, [X happens]”
  • Raid
    • “If you attacked with a creature this turn, [X happens]”
  • Treasure
    • Treasure is a new artifact subtype that appears exclusively on tokens. It’s associated with the Pirate faction. There are four versions of the printed Treasure token, each with art of a chest that contains valuables from one of the four factions.

 

    • * Some spells that create Treasure tokens require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell is countered and you won’t get its Treasure tokens.

 

  • Explore
    • 701.38. Explore

 

    • 701.38a Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of his or her library. If a land card is revealed this way, that player puts that card into his or her hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into his or her graveyard.

 

    • 701.38b A permanent “explores” after the process described in rule 701.38a is complete, even if some or all of those actions were impossible.

 

    • 701.38c If a permanent changes zones before an effect causes it to explore, its last known information is used to determine which object explored and who controlled it.

 

  • Flip Cards
    • Lands!!
  • Tribal

 

Technology:

 

Favorite & Least favorite cards from this set

 

Adam –

MOST

LEAST

Mark –

MOST:

LEAST:

 

Honorable Mention: Dead Man’s Chest

 

Outtro/Contacts:

 

CommanderCast  – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast

 

Rachael – Email: wiehernandez(at)gmail(dot)com // twitter: (at)HeroGirl1409

 

Calvin – Email: captainredzone(at)gmail(dot)com  // twitter: (at)CaptainRedZone

 

Mark – Email: mahlerma(at)gmail(dot)com

 

Adam – (at)squire9999 // (at)thetrinisphere

 

Be sure to check out our CommanderCast Facebook page.

And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

Series Navigation<< CommanderCast Ep 306b – The Inevitable Art Episode, part 2CommanderCast Ep 308 – Hugs For All >>