This entry is part 398 of 402 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 374! This week Mark and Adam are flipping out with a discussion on playing with Morph in Commander! but first, the guys have a quick community talk about some of the new mechanics showing up in the next set, Throne of Eldraine! Plus some talk about how our discussions on food may have be foreshadowing one of the new mechanics.

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CommanderCast Episode 374

Posted: Sept 9, 2019

 

Intros

 

Adam

 

Mark 

 

Keep up with the conversation on Facebook & Twitter.

 

Community

 

Throne of Eldraine spoilerz

 

We’re not down with Food tokens

 

Adventure rules: “This works only if the Adventure spell resolves and the card remains in exile. If you cast the Adventure and it’s countered, you’re out of luck.”

 

Topic: WotC adapting other IPs for use with Magic’s rule set.

 

Strategy

 

Morph strategies 

 

702.36 Morph

  • 702.36a Morph is a static ability that functions in any zone from which you could play the card it’s on, and the morph effect works any time the card is face down. “Morph [cost]” means “You may cast this card as a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost.” (See rule 707, “Face-Down Spells and Permanents.”)
  • 702.36b Megamorph is a variant of the morph ability. “Megamorph [cost]” means “You may cast this card as a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost” and “As this permanent is turned face up, put a +1/+1 counter on it if its megamorph cost was paid to turn it face up.” A megamorph cost is a morph cost.
  • 702.36c To cast a card using its morph ability, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Any effects or prohibitions that would apply to casting a card with these characteristics (and not the face-up card’s characteristics) are applied to casting this card. These values are the copiable values of that object’s characteristics. (See rule 613, “Interaction of Continuous Effects,” and rule 706, “Copying Objects.”) Put it onto the stack (as a face-down spell with the same characteristics), and pay {3} rather than pay its mana cost. This follows the rules for paying alternative costs. You can use a morph ability to cast a card from any zone from which you could normally play it. When the spell resolves, it enters the battlefield with the same characteristics the spell had. The morph effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up.
  • 702.36d You can’t normally cast a card face down. A morph ability allows you to do so.
  • 702.36e Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.
  • 702.36f If a permanent’s morph cost includes X, other abilities of that permanent may also refer to X. The value of X in those abilities is equal to the value of X chosen as the morph special action was taken.
  • 702.36g See rule 707, “Face-Down Spells and Permanents,” for more information about how to cast cards with a morph ability.

 

Pros:

  • No timing restrictions
  • Got’em
  • Willbender
  • Pickles Combo!
  • Manifest is a cool take on this

 

Cons: 

  • Bears don’t get you there in Commander
  • The flip ability is usually not that great
  • Megamorph exists

 

Technology

 

Morph-friendly Commanders

 

What we’d like to see to support Morph:

  • More Ixidron-like effects
  • Turn it into removal effect
  • Do something more with the 1-sided “hidden knowledge” aspect

 

Outtro/Contacts:

 

CommanderCast  – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast

 

Calvin – Email: captainredzone(at)gmail(dot)com  // twitter: (at)CaptainRedZone

 

Mark – Email: mahlerma(at)gmail(dot)com

 

Adam – (at)squire9999

 

Be sure to check out our CommanderCast Facebook page. 

 

And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

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