October 24, 2011
Posted by ANDY aka GHoooSTS
This week’s CommanderCast is a very special episode. Just like every other one.
I have Justin and Neale aka Wrongwaygoback joining me in our first three-person show of the season. While one might predict the lack of a fourth mic would lead to a DRASTIC drop in quality, we managed to bullshit our way through the hour and a half pretty effectively in my mind. This week’s show is a variety of topics covered in shorter segments than usual, closing out with a single, explosive and extended technology segment where we craft the Braids, Conjurer Adept deck; truly a crack-pipe dream, but a dream nonetheless.
Also this week the Gifts Given charity drive continues to function as an explosive success. Monies are being raised, cards and being mailed, and soon funds will be inbound to the good folks at Child’s Play. As always, more information can be found on the right side of this website by following the link.
Show notes and links below. Enjoy.
00:00 to 02:22: Intro: It’s CommanderCast! What is this show about and who’s on it? In case you didn’t know, we’re going over it again.
02:33 to 15:29: Free-For-All Roundtable: Fast Mana: For the purposes of this discussion, we are considering ‘fast mana’ to be cards that are colourless and produce large quantites of mana for minimal investment. The usual offenders are Sol Ring and Mana Crypt, that kind of junk. What is their place is the Commander pantheon and do they belong there in the first place? Are we concerned about the impact of fast mana on Commander’s balance, or we give these mechanically-busted cards a free pass because of other factors?
15:39 to 26:51: Charity Cases: I speak on the contribution people have made to the charity drive and read their messages.
27:03 to 40:34: The Hype Machine: This is a Twitter topic from @JustSomeLurker, who says:
“I love commander, but my friends not so much. They humor me, but I’d like ideas to get them more excited about playing.”
Suggestion one: GET BETTER FRIENDS
Suggestion two: Listen to this segment for some ideas on building excitement about playing EDH with groups of friends who also like other games.
- WOOBERG.com, the hook-up for MtG alternative formats
40:46 to 56:12: Proactive VS Reactive Strategies: Are you the guy who sits around for forty turns without doing anything, then swoops in and wins games? Are you also the same guy who complains about Armageddon? you don’t have to answer that question (you bastard), but you do represent the dichotomy between the more-commonly-accepted passive playstyle versus the more difficult proactive playstyles common to Commander groups. How does one move from being the person resolving problems to the one issuing the threats, and why should you bother? Why is playing proactive gameplans a good idea when being reactive seems so much easier?
56:23 to 1:10:01: Single Card Strategies: When you build a 99 card singleton deck, some people bank heavily on a single card within, to the point of addressing their deck as, say, a “Doomsday deck”. But how good are these strategies, and what are their risks? Is banking on the durability of any single card out of your other 99 worth it in Commander?
1:10:15 to 1:37:11: Entourage: Braids, Conjurer Adept: In a recent email from Rob, he asked me to help him with his Kaalia deck build. While I advised him to consult some of my cohorts who actually know how to build decks, he ignitied the long-dormant fires of a cardboard crush I have had on Blue Braids. So I figured it’s Entourage time. We’ve constructed a skeleton of a Braids build here with a few directions you can do in (Flash/Bounce, Ula’s Temple of Seabeasts, Braids’ Jail, Wizards Tribal). We certainly enjoyed doing it so if you don’t like it, well, at least I got my jollies.
- Paradox Haze, for more Braids-y goodness per turn
- Eon Hub to refuse your opponents upkeeps, with some work
- Rush of Knowledge because Braids doesn’t fuck around when it comes to drawing cards
- Crystal Seer, to give us an unending ETB trigger and mana sink
- Jokulmorder, because hey, fuck it
- Treasure Mage, SCIENCE
- Omen Machine, because evil sewer grates need a home too
- Juxtapose, because your opponents needn’t have fun with their stuff they drop into play
- Winding Canyons+Riptide Laboratory, to Flash Braids into play and then return her to your hand
- Sundial of the Infinite to power up your prison lock, play ETB-drawback fatties, and so on
- Quest for Ula’s Temple, because hey, why not?
- Savor the Moment, since Braids lets you sink thingies into play for FREE
- Erratic Portal, Crystal Shard, Linessa, Zephyr Mage, and Barrin, Master Wizard to get your bounce on
- Torpor Orb, because other people run too many ETB abilities
- Time Warps, because your friends should love you regardless of how you play Magic
- Possessed Portal, because you’re a dick
- Great Whale, because it’s blue; deal with it
- Djinn of Wishes, since we’re cheating things into play
- Ixidron+Contagion Engine, for some SERIAL removal
- Lorthos, the Tidemaker, because if you play him for free, you can use the sweet mana available to crush your opponents
- Puca’s Mischeif, because that goat is smoking a pipe
1:37:23 to closing: Outtro: Thanks for listening!
- Andy: E-Mail: CommanderCast(at)gmail(dot)com // Twitter: (at)CommanderCast
- Justin: E-Mail: jagteq(at)gmail(dot)com // Twitter: TWITTERPROOF
- Neale: E-Mail: wrongwaygoback(at)yahoo(dot)com // Twitter: (at)wrongwaygoback