This entry is part 12 of 14 in the series Podcast Season 7

Posted by ANDY aka GHoooSTS
This week we’re podcasting about something I know little if anything about. While it wouldn’t be difficult to argue that’s no departure from the usual, it’s even more true than normal because this week’s episode is the Duel Commander-focused special I promised last week. If you’re interested in learning more about a very cool format-within-a-format that is growing rapidly, then this podcast should be right up your alley.

For all you hating-ass multiplayer purists, don’t worry, there’s an extra podcast going up tomorrow for your myopic tastes, so keep the crazies to a minimum.

When you have nothing to say on a topic, it’s best to go to experts. Unfortunately, I didn’t know where to find them and one I had on deck for this totally flaked on me. Fortunately, my original two planned guests brought sufficient heat to turn this bitch into a blistering audio inferno of information. Joining me to provide two different perspectives on duel Commander, I have Cassidy Silver off Off-Color Cast fame to provide the ‘backstreet brawling’ perspective of a man who’s spent many nights in Commander duels with the conventional multiplayer banned list; and then as a guest SUPERstar  I have Matt aka The Golden Boy, who used to be one of CommanderCast’s editors. Matt also turns out to be something of an expert on the French 1v1 format.

Show notes and pertinent links below. Enjoy.



SHOW NOTES

INTRODUCTION

00:00 to 04:06: Introductions: WHO THIS IZ

COMMUNITY SEGMENTS

04:16 to 23:03: Introduction to Duel Commander: Cassidy and Matt educate Andy on the basics of fighting 1v1-style with 100-card decks. Matt lets us in on the rules, some of the stuff about the community, and overall we talk about why one may want to give this little oddity of a format a second look.

Key rules differences:

  1. This is a duel format.
  2. Players start the game with 30 life.
  3. Partial Paris mulligan rules.
  4. If a Commander would be put into it’s owner’s library, it may go to the Command Zone instead.
  5. The Legend Rule does not apply if you are playing the same general as your opponent, but clone effects still invoke the legend rule.
  6. No sideboards.
  • DuelCommander.com, where you can find all the official dirt on dueling in Commander all official-like

26:13 to 29:44: Quality Resources for Duel Commander: If you want to learn more about Duel Commander, where can you go to find information, decklists, and all that good stuff? Well, look no further than these handy links (unless you can read French, in which case you can be swimming in resources with a Google search apparently):

STRATEGY SEGMENTS

29:57 to 53:17: Dueling 101: In this segment, my mans who know more about this than I do go ahead and run down the fundamentals of playing 1v1 games. What do you need to know to survive in such a different environment, and what are the major differences in the game’s tempo and threat assessments? How does the mindset change? All this and more in a brief but reasonably comprehensive introduction to the duel format.We also touch on some strategies that are nice in the 1v1 format which kind of suck in multiplayer EDH.

The mantra here is ‘turn 5′.

TECHNOLOGY SEGMENTS

53:35 to 1:08:14: Traits of a Quality Commander: How do you pick your first commander for heads-up battling? In this segment, we talk about the common things that quality duel Commanders have in common. Generating card advantage is important, but there’s also a lot of other good stuff like strong aggressive creatures, Hexproof, and even straight-up uniqueness. Just ask Captain Sisay. Also, don’t forget your cost… how much can you pay for a Commander, when a game is often decided in the first five turns?

1:08:31 to 1:22:320: Stock Swerves: Some cards are much better in duel Commander than multiplayer. In this segment we discuss a few categories of cards whose value goes way up or way down depending on the number of people at the table. Join us as we discuss:

  • Mana Dorks: LLanowar Elves, Birds of Paradise and the like get more use in duels than in multiplayer for many reasons. Less sweepers, faster games, specific archetypes, and consistency are all good reasons for mana mans.
  • Targeted Discard: With only one opponent and critical, must-answer cards flooding the format, cards like Duress are much more powerful.
  • Rituals: The classic Dark Ritual doesn’t get a lot of love in typical Commander but it has more of a place in duels… right?
  • Tempo Bump Cards: It’s your Stone Rains and Boomerangs… in the French format, do these start to make the cut, or at they still too little too late?

OUTTRO

1:22:46 to END: Outtro: Thanks for listening!

CONTACT INFORMATION

Andy: E-Mail: CommanderCast(at)gmail(dot)com // Twitter: (at)CommanderCast
Matt: E-Mail: mattrileyalbrecht(at)gmail(dot)com
Cassidy: E-Mail: csilver85(at)gmail(dot)com // Twitter: (at)writerofwrong

Series Navigation<< CommanderCast S7E11 – [explosion]S7E? – DerpmanderCast II: The Durdles Herp Back >>
  • Filth Eater

    ohhh purple. i like.

  • http://www.facebook.com/allister.m.blossfeld Allister Michael Dodgson Bloss

    I like the tuck rules in multiplayer commander. How else can you reliably stop a Sigurda from eating from face? Sure you can boardwipe, but what happens when she has a darksteel plate on? Wait for a Hallowed Burial? You could also counter her, but what if you aren’t playing blue? Is the french format generally fast enough that a Sigurda isn’t a problem? In regular edh there are usually enough tutors to deal with the tuck. It’s nice as an emergency as a brutal commander.

    • http://authormatt.tumblr.com Matt Albrecht

      Matt here.

      Essentially, if you can ramp into a general who costs 5 mana who doesn’t produce card advantage or deal with your opponent’s board in any way (Uril applies here, too) and swing for lethal before Tier 1 and Tier 2 decks can kill you in 4-6 turns, then you deserve to win. Or as asimov put it: “sigarda.. is too slow.” =P

      Tuck spells, in my experience, just encourage people to run samey goodstuff decks in the long run, playing fewer and fewer unique/synergetic cards that play with the general. When playing your general become completely non-ideal, the format just becomes Highlander, a format that isn’t really played (because of, as I understand it, the samey-ness). Tuck spells have no place in Commander, and have even less place in Duel Commander.

  • asimov

    hi, sigarda is not played as a general because it’s too slow.

  • Bill Boyd

    Duel Commander is nice and all but where I am from, Commander as a multi-player format is just starting to grow and expand. Having Duel Commander in the scene might have an ill-effect on multi-player Commander’s rise in popularity mainly because a lot of players here that are just delving into EDH are Spikes/Tournament Scrubs/Competitive Grinders, and I’m guessing they may gravitate more towards Duel Commander than multi-player Commander. These players could care less about the Gentleman’s Contract, and now I’m seeing more Duel Commander tourneys popping up than casual multi-player leagues. Nothing against Duel Commander; just my two cents.

    • http://authormatt.tumblr.com Matt Albrecht

      Hello Bill,

      Duel Commander requires completely different decks from Multiplayer, so I don’t think there’s much danger of players trying to pull in a Spike’s mentality into a casual setting, because finely tuned Duel decks perform TERRIBLY in multiplayer Commander (more one-of answers, few if any bombs for the long haul, few if any sweepers, no overpowered early game ramp cards). If it was a problem, the Duel player would be cured of their curiosity to take their decks into multiplayer very quickly and there wouldn’t be much of a clash after that.

      What I’ve experienced is that there are already spike-y players who are completely unaware of Duel commander who don’t fit into the “Gentleman’s Contract” multiplayer version. With an alternative established Duel environment for them, there’s no expectation for Spikes to fit themselves into (ruin) a multiplayer group.

      The existence and growing popularity of Duel Commander is a win for everyone, really. No square pegs trying to be jammed into round holes.

      But also, there are players who love both ways to play, and understand the expectations of both (and have built varying decks accordingly). There’s very little to be concerned about, imo.

  • Pingback: Duel Commander on Commandercast.com ! | Duel Commander