July 16, 2012
Posted by ANDY aka GHoooSTS
A rumbling blaze on the internet’s horizon! Six manly souls join as one! A towering fire of spirits and courage consume the EDH world today as the proud tradition of the Call-InFerno burns itself out with excessive hot fire!
That’s right, with the 12th episode of the season we also get ourselves some brave volunteers to risk direct voice-to-voice contact with me and plunge themselves into the firey depths of Commander wisdom, knowledge and dick jokes that form the foundation of our call-in show. This episode we have four courageous new audioscape adventurers on hand to help us expore the rugged frontiers of Commander playgroups, and even provide some tools they’ve found useful along the way that you might want to try for yourself.
Thanks to everyone who made these five call-in shows so special, they were a lot of fun to do. I am fortunate to have had the opportunity to speak with many of you not only as an audience but as peers in podcasting. The call-in shows have been some of my absolute favourites, and this one certainly lives up to the standard left behind by the ones in the archive.
Show notes and pertinent links below. Enjoy.
00:00 to 02:20: Introduction: SQUAD UP
02:35 to 1:03:09: CALL-INFERNO:
Ruston’s Topic: How To Deal With the Guy Who Wins All The Time: It’s my experience that most Magic groups have some kind of player who is the established ‘best’ at the game within that group. This week, Ruston wants to discuss this condition. Is it detrimental to the group? Is there a good way to evening the odds or otherwise dealing with the phenomenon?
- Two non-value-oriented decks we speak of in this segment, the Radha land regulator and Ib Halfheart deck
Eli’s Topic: How To Restart A Burned-Out Playgroup: Eli is in the unfortunate oposition of having a playgroup that has sort of crumbled due to various factors. In this segment we discuss how we can get things poppin’ again Commander-wise in his local environment; getting new players, drawing old ones back into the fold, how to control the factors that killed the group in the first place, and so on.
Rich’s Topic: Weaning New Players Off Proxies: Rich has a group that consists of two somewhat-clashing demographics: newer Commander players transferring from SERIOUS Magic who play with proxy-heavy powerful decks, and older EDH players who are using what they own to build less powerful originality-oriented decks. In this segment, we discuss the role of proxies, how to convince players that there’s value in playing their own creations, and why we should remember that people who like high-power, proxy-heavy games have a place in Commander too.
Matthew’s Topic: The Colour Pie, Bending And Warping: Wizards has been reworking the colour pie for a few years and Matthew wants to discuss a paradox: the fact that Magic players are constantly bitching that the pie is being ruined, but at the same time they insist that the pie is busted (usually in Blue’s favour). How can we resolve this? Is the colour pie still important, anyway?
1:03:25 to 1:029:30: Secret Tech: With some time to spare we decided to bring back errybody’s favourite segment where we list cards and make jokes about drive-bys, Secret Tech. In a special Call-InFerno edition, we set the Secret Tech valut ablaze with eight new entires provided by our audience members. Be advised: we really crumble to pieces at the end of this one.
1:29:43 to closing: Outtro: Thanks for listening!
- Andy: E-Mail: CommanderCast(at)gmail(dot)com // Twitter: (at)CommanderCast
- Donovan: Use MTGS forum
- Ruston: Twitter:(at)kinginyellow13
- Eli: Twitter: (at)sneakyfatkid7
- Rich: Twitter: (at)lawm4ge
- Matthew: E-Mail: mmsoloman(at)gmail(dot)com