This entry is part 1 of 17 in the series Accumulated Knowledge

By SEAN aka SWORDSTOPLOW
In the Commander forums there is one subject that is brought up repeatedly: “The Spirit of Commander.”  The discussions revolve around how the game should be played and what makes it fun.   This discussion never gets resolved, and it never will.   The truth of the matter is everyone has a different view of what makes Commander fun.  Trying to make rules and pressure people into a certain style of play will never work.  Commander is not a sanctioned format, so people can just ignore the rules and play the way they see fit.  Others will follow the rules to the letter, but not to the intended spirit of the game.

If you really hate a certain type of deck, or certain style of play, you need to be prepared to hate it out of your play group.   On the most basic level, you can refuse to play with people who play a style of deck that you hate.  If you live in an area with a limited playgroup, this could lead to you having a hard time playing Commander.  If you really hate a strategy, you have another option.  You can build a deck that nullifies strategies you do not want to see played.  Today, I am going to be covering the cards that cripple some of the most hated Commander tactics.
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This entry is part 2 of 17 in the series Accumulated Knowledge

By SEAN aka SWORDSTOPLOW
It had been dark for hours as I walked up to the counter to refill my coffee.  My girlfriend was thousands of miles away, so I knew that I was not going to be sleeping well, caffeine or no caffeine.  It always seemed like the more miserable I was, the harder it was to sleep.  I’ve learned that life has a cruel sense of humor.  The more you want to run away from your thoughts, the more time it gives you alone with them.  Rest was not an option, so I went with the next best thing; I started playing Magic to force myself to spend time with others.  I figured no one would notice something was wrong with me, no one knew me.  Heck, half the people seemed a little off, who would notice one more crazy in the bunch?  Magic gave my mind something to do other than focus on myself.  The Donut Hole served as one of the more popular places to go after the card shops kicked us out.  The Donut Hole is where I really learned to play Magic. Read the rest of this entry »

This entry is part 3 of 17 in the series Accumulated Knowledge

By SEAN aka SWORDSTOPLOW
When I decided to write an article based on Card Advantage in Commander, I asked if anyone would have a list that I could use as an example. I was emailed a list by Alex Mathew. He volunteered to have critiqued based on card advantage.  I hope this serves as an example of how you can go about going through your own decks.  He is running a Sharuum, The Hegemon list that currently looks like this;

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This entry is part 4 of 17 in the series Accumulated Knowledge

By SEAN aka SWORDSTOPLOW
In my Arcum Dagsson deck, I have 11 cards that could fit into any deck. I use these cards on a regular basis to win games. When I first constructed the deck, each of these cards were added based on their own merits. In time I realized that they created an engine that would let me not only have infinite mana, it would let me play every card in my deck. On further inspection, I realized that every card was legal in any Commander deck. This article will go over the 11 pieces and how to expand on the engine if you would like to take it even further. Read the rest of this entry »

This entry is part 5 of 17 in the series Accumulated Knowledge

By SEAN aka SWORDTOPLOW
The smell of beer and pizza has always appealed to me.  Alone in a new city, nothing quite makes friends like free food and booze.  Most of my recent Saturday nights I spent at home with a group of quickly made friends; drinking, eating and playing my favorite collectible card game.  I generally hosted these little get-togethers.  I think it was the combination of having a place all to myself and owning a pool table that made the decision a simple one.  Once we finally wore out our welcome at whatever establishment kept us busy during the daylight, we congregated at my humble little dungeon, which was ironically very well lit and spacious due to living on the top floor and having vaulted ceilings.

It was while I was playing in my house, in between slices, that I learned most of what I know about Magic the Gathering.  This Saturday, while me and the other Wichita insomniacs were trying to enjoy the extra hours we gained from sacrificing sleep, I was fortunate enough to get a taste of what we were all chasing, a new experience. While playing out one of the many Commander games we played that evening, I saw Tooth and Nail played for the first time.  The first time you see Tooth and Nail played is very similar to most people’s first sexual experience; it seems exciting but it ends up being a little painful, it is over much to quickly and no one feels good about themselves what everything is said and done. Read the rest of this entry »

This entry is part 6 of 17 in the series Accumulated Knowledge
By SEAN aka SWORDTOPLOW

By now you have most likely listened to season 4, episode 6 of CommanderCast.  In the Entourage segment of the show, they discussed building a Braids, Conjurer Adept Commander deck.  The discussion was sparked by a new listener, Rob, who built a Blue Braids deck and was looking for some feedback.  Our fearless leader was kind enough to forward me the email and I was happy to take a look and make some suggestions.  The idea behind Rob’s list is to find a way to flash Braids onto the field, drop a fattie, then bounce Braids back to his hand.  Rob plays in a meta that is surprisingly devoid of other blue players.  He wants to keep the game as fun as possible.  As a result, he avoids abusing a lot of the extra turn cards as well as steering clear of combos.  You will notice that even with all the mana doublers in the deck he chooses to leave Palinchron on the sidelines.  It is his belief that playing combos in a group where you know that no one has answers to combos might as well be cheating.  Rob comes across as wanting an effective deck that lets him embrace his inner Timmy.

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