This entry is part 32 of 41 in the series In General

Grandpa (Eric)

 

By Eric, AKA Grandpa Growth

 

Hello and welcome back to “In General.” Over the last few weeks I’ve been discussing particular groups of cards in each color that put pressure on the Commander metagame. I give an explanation of what effects these cards have on the format, how you can use them, how you can overcome them, as well as my opinion on what individual cards are really worth playing in Commander. If you missed the first couple of articles in this series on White and Blue, I urge you to go back and check them out.

 

Today we have a spicy one: Black. A color full of broken cards and classic archetypes, Black has some of my all-time favorites and brings something to the table for every type of player. Let’s dive in.

Read the rest of this entry »

This entry is part 31 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Hello and welcome back to “In General.” During this series we’ve been touring through each of Magic’s five colors and stopping to look at the all of the pretty sights. Actually, we’ve been talking about the unique features of each color that create competitive advantages within the Commander format and the special cards that prop up certain pillars of the metagame. So far on our journey, we’ve driven through across the plains, over an island, and through the swamp. If you missed any of the earlier entries in the series you can catch up by clicking the links below.

 

White

Blue

Black

 

This week we continue our tour by taking a drive through the mountains.

Read the rest of this entry »

This entry is part 30 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Hello and welcome back to “In General.” Over the last month we have been taking a tour through the Commander format, examining each color’s most important cards to identify key strengths and weaknesses. Once we can speak openly about the defining elements of a color, we can learn to how it shapes and influences our own personal Commander metagame. If you missed any of the earlier entries in the series you can catch up by clicking the links below.

White

Blue

Black

Red

 

This week we conclude the series by examining Green. Shoutout to this list on the blog “Commander Theory,”which is a great resource if you are looking for a concise listing of the most important cards in this color. It’s like a highlight reel for Green decks.

 

Green has by far the most diverse offerings of any color when it comes to excellent cards. If White can literally do everything, then Green can do most things, but always better…except Wrath. It is a copious cornucopia of awesome cards. Because of this, the article is going to go a bit longer than usual and I’ll only be giving brief treatment to many of these cards to conserve space and time. Let’s get to it.

Read the rest of this entry »

This entry is part 29 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Hello and welcome back to “In General.” A couple of weeks ago, I concluded a series which examined the most important cards in Commander, broken down by color. That series generated a lot of discussion, both internally and in the community, about how to increase your game against each color. It produced some great feedback, but after all was said and done, I couldn’t help but feel as though I had let the audience down a little bit. My goal was to help guide players through the format by showing them the important landmarks they could navigate by. What ended up happening, though, was a heated debate about how much better the countryside would look if you bulldozed some of those landmarks.

Read the rest of this entry »

This entry is part 28 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Commander 2015 is now out and the format has received a big batch of awesome new cards to play around with. Amidst the hubbub from the new product release, I’ve been busy brewing and testing with the new cards trying to figure out where they will all fit in the format. It was among these many hours of testing that I got into a conversation with Uncle Landdrops about the particular appeal of Commander 2015.

 

Unlike the previous annual offerings in this product line, CMDR15 doesn’t seem to have any big ticket singles for Legacy play that are driving the price of these decks up past their MSRP. This line of thought inspired me to take a look back at the previous Commander sets. I talk as little as possible about finance in my column because I deal with it at work all day, but for today’s article I’m diving in head first to do a retrospective about the value of Commander’s marquis singles and how their value has changed over time. I’m going to discuss some select cards that originally made their debut in Commander product, but specifically not the legendary creatures.

Read the rest of this entry »

This entry is part 27 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Hello and welcome back to another “In General.” As you can probably infer from the title, I have something a little bit different in store for today. I don’t normally dig into the specifics of deck technology or share decklists. I usually like to keep things high level in my columns. Today, though, I’m going to share a deck that I’ve been having a total blast with on MTGO and talk about some fun stories, interesting results, and strategic lessons that have popped up while testing it. First thing’s first:

 

The Deck

The Commander is Norin the Wary. The list is titled “Annoying the Weary,” because it has a beleaguering effect on the poor souls in just-for-fun room on MTGO.

 

Upon loading up my very first cue, my opponent and I exchanged the normal pleasantries and they commented that they hadn’t seen a Norin deck in a while. I responded in the expected manner (by saying: “he comes and goes”). I knew right then this was going to be the start of something special.

Read the rest of this entry »