May 3, 2012
Hello, my name is William and I’m a big fan of both DailyMTG’s Savor The Flavor column, as well as its former columnist, Doug Beyer. Yup, I’m a Vorthos through and through.
As you can imagine, I was pretty disappointed when Doug packed it in to focus on creating the cards we love so much. I had just started reading his articles as Innistrad was being previewed, so in terms of actually getting to enjoy his column I’ve had limited exposure. However, what little I’ve read has been wonderful, informing me about the flavors of magic, its many worlds, and just why people were suddenly clamoring for an ‘eyeball stat’. I know that Savor The Flavor will be back under a new writer, but you never really forget the first magic writer that hooked you into column reading.
So out of respect for what Doug’s done, I’m naming this column “Savor That Commander Flavor”. I can only hope that my writing is as successful as his was.
But enough fan gushing, let’s talk Commander.
Hello my fellow vorthoses (vorthosii?), and welcome to part two of my opening column. If you’re here then you’re probably familiar with last week’s article Found Here. But more importantly, if you’re here then that means that you actually enjoyed reading my rant about the flavor of commander, the tale of a dragon loved but abandoned, and the sentimentality we share with the first card we chose as our general.
We continue our tri-facto pilot with an article where I take haphazard attempts to explain what your general might say about you, and make suggestions for other commanders you might want to try. While this topic may be a little flavor-lite, it’s something I’ve been wanting to take a stab at for a while now.
By WILLIAM aka BLUERAM
Hello, and welcome back to the last part of my tri-facto pilot series “What’s in a General?” Last week, you might remember that took a stab at explaining what sort of person you might be depending on the general you’re using, as well as the build for that general.
We continue the stabbing by taking a look at three more possible personalities that you may or may not have had the pleasure of seeing in your own local play group.
By WILLIAM aka BLUERAM
Hello true flavor followers! As Newbie Week draws to a close, I can’t help but think about one of the fundamental rules of commander that most new players have questions about: color identity.
Yup, we’re going to commander 101. As such, I’m mostly going to be addressing newbies in today’s feature, but the vets might want to follow along anyway.
“What makes color identity? Why can’t I use Debtor’s Knell in my Jenara deck? Why is the rule there?”
It’s a topic that’s been discussed to death on forums all over the internet, and it’s certainly not going to stop anytime soon. Players have constantly tried to figure out ways to get the issue of color identity resolved beyond their in-house rules, and none of them have succeeded. There’s a good reason for that.
May 31, 2012
Posted by William aka BlueRam
The multiverse is big. Really big. You just won’t believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it’s a long way down the road to your local game shop, but that’s just peanuts to the multiverse, listen…
When you consider that we’ve already visited a multitude of planes, from the cold desolate nights of Rabiah’s desert to the humid jungles of Naya, you realise that we’ve only seen a handful of the worlds that are out there. There are, literally, multiple planes that still need to be discovered out there, and others that have only been touched upon. But there are also previous planes that are begging to be acknowledged; that we were there and have witnessed their world’s glory.
If only there were a way we could revisit our favorite planes…
I mean BESIDES creating a new set for standard.