This entry is part 1 of 23 in the series Savor That Commander Flavor

By WILLIAM
Hello, my name is William and I’m a big fan of both DailyMTG’s Savor The Flavor column, as well as its former columnist, Doug Beyer. Yup, I’m a Vorthos through and through.

As you can imagine, I was pretty disappointed when Doug packed it in to focus on creating the cards we love so much. I had just started reading his articles as Innistrad was being previewed, so in terms of actually getting to enjoy his column I’ve had limited exposure. However, what little I’ve read has been wonderful, informing me about the flavors of magic, its many worlds, and just why people were suddenly clamoring for an ‘eyeball stat’. I know that Savor The Flavor will be back under a new writer, but you never really forget the first magic writer that hooked you into column reading.

So out of respect for what Doug’s done, I’m naming this column “Savor That Commander Flavor”. I can only hope that my writing is as successful as his was.

But enough fan gushing, let’s talk Commander.

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This entry is part 2 of 23 in the series Savor That Commander Flavor

By William
Hello my fellow vorthoses (vorthosii?), and welcome to part two of my opening column. If you’re here then you’re probably familiar with last week’s article Found Here. But more importantly, if you’re here then that means that you actually enjoyed reading my rant about the flavor of commander, the tale of a dragon loved but abandoned, and the sentimentality we share with the first card we chose as our general.

We continue our tri-facto pilot with an article where I take haphazard attempts to explain what your general might say about you, and make suggestions for other commanders you might want to try. While this topic may be a little flavor-lite, it’s something I’ve been wanting to take a stab at for a while now.

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This entry is part 3 of 23 in the series Savor That Commander Flavor

By WILLIAM aka BLUERAM
Hello, and welcome back to the last part of my tri-facto pilot series “What’s in a General?” Last week, you might remember that took a stab at explaining what sort of person you might be depending on the general you’re using, as well as the build for that general.
We continue the stabbing by taking a look at three more possible personalities that you may or may not have had the pleasure of seeing in your own local play group.

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This entry is part 4 of 23 in the series Savor That Commander Flavor

By WILLIAM aka BLUERAM
Hello true flavor followers! As Newbie Week draws to a close, I can’t help but think about one of the fundamental rules of commander that most new players have questions about: color identity.

Yup, we’re going to commander 101. As such, I’m mostly going to be addressing newbies in today’s feature, but the vets might want to follow along anyway.

“What makes color identity? Why can’t I use Debtor’s Knell in my Jenara deck? Why is the rule there?”

It’s a topic that’s been discussed to death on forums all over the internet, and it’s certainly not going to stop anytime soon. Players have constantly tried to figure out ways to get the issue of color identity resolved beyond their in-house rules, and none of them have succeeded. There’s a good reason for that.

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This entry is part 5 of 23 in the series Savor That Commander Flavor

Posted by William aka BlueRam

The multiverse is big. Really big. You just won’t believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it’s a long way down the road to your local game shop, but that’s just peanuts to the multiverse, listen…

When you consider that we’ve already visited a multitude of planes, from the cold desolate nights of Rabiah’s desert to the humid jungles of Naya, you realise that we’ve only seen a handful of the worlds that are out there. There are, literally, multiple planes that still need to be discovered out there, and others that have only been touched upon. But there are also previous planes that are begging to be acknowledged; that we were there and have witnessed their world’s glory.

If only there were a way we could revisit our favorite planes…

I mean BESIDES creating a new set for standard.

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This entry is part 6 of 23 in the series Savor That Commander Flavor

 

 

 

By William aka BlueRam

I love playing commander-centric decks, so it shouldn’t come as a surprise that voltron is one of my favorite strategies. At this moment though, I only have one deck that I actually COULD call a “voltron build”, that being my budget Kemba deck (of no relation to the one done by Brionne).

The primary turn-off I have about playing voltron is that as soon as the general is tucked with a Hinder, a Bant Charm, or a Terminus, the deck comes to a screeching halt.

The over commitment of resources leaves a bad taste in my mouth, especially considering that most groups that play against voltron strategies can save their spot removal to keep you proverbially locked out of the game with increasing general tax, or by casting Nevermore and calling out your general (which I use in a lot of my white decks for that exact purpose).

I also have a tendency to try and stuff as many legendary creatures as I can into my decks, even if they happen to be some of the first cards I have to cut. There’s just something about an unused legend sitting in my binder that makes me uneasy.

This has lead me to deviate from the traditional voltron strategy to playing something I call “The Thunder Megazord” strategy

Ah ya, kickin’ it old school. Optimus Prime ain’t got NOTHIN’ on me.


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