This entry is part 1 of 2 in the series Tragic Slipping Tier One
By: Hayes Pierson

Hayes

Hey! My name’s Hayes and I am new this season to Commandercast to bring you all new content concerning tier one Commander gameplay. In competitive magic players respect certain plays that their opponent can make. I argue that the same should happen in Commander. Respect the plays that your opponents can make, they are trying to kill you! By being able to understand play patterns and read what card text says in between the lines I argue that most players can make their decks and play styles much more competitive. “Tragic Slipping Tier One” is going to give you an analysis of the tier one format and how to translate that understanding into metagame change.

Background: I am from the Raleigh/Durham area and am a Level One judge. I like to play any archetype of EDH that isn’t based around easy to use infinite combos. Specialties include control and other forms of heavy durdling. My pet deck right now is an Oloro build that wins through heavy grinding.

Read the rest of this entry »

This entry is part 2 of 2 in the series Tragic Slipping Tier One

Sniping SWAT Style in Commander

By: Hayes Pierson

Hayes

Back when Call of Duty: Modern Warfare 2 came out quickscoping rose to the top of the competitive gaming scene. Quickscoping is where a player fires a shot with a sniper rifle while at the same time starting to zoom in to look into the scope. The bullet exits the gun before the player sees where the crosshairs are pointing. Mastery of quickscoping requires that the player can visually memorize where the bullet is going to travel on his HUD while he is not zoomed in with his rifle. This is so he can sprint, see an enemy, start the zoom in action and immediately fire, then continue to sprint.

Read the rest of this entry »