This entry is part 14 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Throughout March, I’ve been focusing on a different fundamental game design concept in each of my articles and examining how this design element is used in Magic: the Gathering. Now I’m bringing my unofficial “design month” to a close by talking about the idea of a “core gameplay loop,” musing about what Magic’s core loop is, and then giving you some tips to improve your Magic game by being the boss of the core loop.

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