This entry is part 260 of 388 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 254! We’re your weekly source for Community, Strategy, and Technology, hosted on MTGcast.com and our homesite, CommanderCast.com! THis week Mark is joined by Calvin and Adam as they talk about how to fix Archenemy, and suggest a few cards for a werewolf deck. 

 

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This entry is part 19 of 37 in the series Generally Speaking

By Imshan AKA Sinis

On the show, Andy and many other co-hosts and guests have voiced their disdain for the Archenemy format.  The experience for many seems to be one-sided: Archenemy games are never good, never enjoyable.  The reasons are pretty varied; the schemes didn’t do anything or the schemes did too much, the archenemy took some land hits and got destroyed or the archenemy inflicted some land hits and destroyed the table.  However, the value of the conversation is pretty much the same: Archenemy isn’t any fun, and you should probably play something like Planechase instead.

Occasionally, a guest will say how much fun they’ve had with Archenemy.  Players in this camp tend to simply say that they had fun with it, that it there were some epic struggles, and then there was a victor.  I’ll be honest, I find myself nearer to the players who have not enjoyed Archenemy, but, there must be something to the players who do. Read the rest of this entry »