This entry is part 392 of 406 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 368! This week Mark and Adam going over a few different topic for your entertainment. The guys kick things of with the little bit of info recently revealed about the upcoming set, Throne of Eldraine, which seems to be tribal theme set based around fairy tales. After that, they go into mana rocks that might be a bit too slow for today’s Commander players. Then the guy wrap things up with a few tribal based cards that might be of interest to you when the new set drops.

So sit back, relax, and Click the IB!!!


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This entry is part 16 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth


The R&D department is given the challenging task of making new cards. Part of the process is to assign costs and effects to new cards. For obvious reasons, these quantities need to be kept in balance or the game could be disrupted by broken cards like Arcbound Ravager or Stoneforge Mystic. It’s particularly challenging to balance these cards for eternal formats like Commander where there’s simply not adequate time to test all combinations of cards for a constructed deck.


To make this task more manageable, the team at Wizards uses benchmarks to guide them on the general power level. Over the long term, adjustments to these benchmarks can shake up player expectations and drive or retard power creep. I use my own set of power level benchmarks as a shorthand to determine whether or not I’m getting good value from the cards I’m playing. Today, I’ll share some of those standards and talk about how CMC designs influence my deck designs.

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