This entry is part 27 of 28 in the series The Trinisphere

Timmy, Johnny, and Spike have picked their favorite Masters 25 Commanders to battle it out in this Episode! **NEW AND IMPROVED** with correct commander names!

The Trinisphere: Where Timmy, Johnny, Spike battle over all things EDH.


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This entry is part 26 of 28 in the series The Trinisphere

Timmy, Johnny, Spike, and Director Matt do battle using on the fields of Planar Chaos, an EDH variant designed by our own Johnny. This format leverages cards and die from Plane chase to create a unique experience. Armed with EDH decks led by Planeswalkers, who will emerge victorious? Watch and find out!

The Trinisphere: Where Timmy, Johnny, Spike (and sometimes Director Matt) battle over all things EDH.


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dodo

By Dodo Bird Commander writer Josh Jurgensen

Howdy, readers! If your summer has been anything like mine has been, it’s flown by far too quickly. We had a bunch of great gems come our way in Origins and that’s a problem – because now I need to make seemingly-impossible cuts to my decks.  To add to the frustration, we’ve just got our first sneak peek into Battle for Zendikar – and I’m worried that it might completely upend my beloved Karn deck. Speaking of artifact-y goodness, I got an underutilized, overlooked classic for us to talk about this week:

 

SFE 4 title

 

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This entry is part 7 of 13 in the series Command Tower

By Dodo Bird Commander

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“Space Ballin'”
Simon’s Edric deck attacks from all angles and finishes with a flurry of combos.

Want more Dodo?
GAMEPLAYS!    •    ARTICLES!    •    TWEETERY!

This entry is part 6 of 13 in the series Command Tower

By Dodo Bird Commander

dodo

 

 

 

 

Want more Dodo?
GAMEPLAYS!    •    ARTICLES!    •    TWEETERY!

One-Two Punch: Selesnya

October 24, 2014

This entry is part 10 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

Hey everyone, Rhyno here charging at you with the tenth and final installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.

I’ve had a blast writing this series and hearing about the awesome one-two punches you guys are playing in your own decks.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Green-white is Selesnya…Let’s go!

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