This entry is part 2 of 10 in the series Community Contribution

By JUDSON aka GUDoug
It is hard to imagine a world without Eldrazi, Infect, Titans, Consecrated Sphinx, Avenger of Zendikar, Rite of Replication, Genesis Wave, Praetors, Exsanguinate, or Shards of Alara Block and it’s many generals. A world where color fixing lands and utility lands like the Shards of Alara Tri-lands, any number of dual lands, new man lands, enemy color fetchlands, panoramas, Evolving Wilds, Emeria, the Sky Ruin, Oran-Rief, the Vastwood, Reliquary Tower, and Mystifying Maze don’t exist. A world where cards like Tinker, Tolarian Academy, Fastbond, Gifts Ungiven, Staff of Domination, Channel, and Metalworker are all still playable. A world where your general is super-legendary and doesn’t die to clone effects. That is the world of EDH I starting playing in back in the spring of 2008.

Ninety-nine cards just don’t go as far as they used to. I said this about cards I wish could play but just don’t have room for anymore awhile back to a fellow EDH player. It seemed like the possibilities for deck spots were limitless when I started. Shadowmoor was recently released back then, and to be honest (and in the name of full disclosure) the only reason I started playing the format was to have something to do in-between rounds and after FNM. There was a small group that always played EDH during these times and they would never want to play standard, which were the only decks I had. Fourteen sets have come out since then, 15 if you count the Commander product. That is a staggering amount of cards. My first two decks I built are still in active rotation and just thumbing through them over 50% of the cards in each were not around when I started playing. Read the rest of this entry »