This entry is part 452 of 454 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 418! This week Mark and Adam are getting ready for the new cards from Commander Legends! Spoilers are back and we’re going deep with a ton of new cards! Legendary creatures, with and without Partner, new cards, reprints, and a whole lot more! But first, has WotC lost it in the creativity department? Find out if the guys think the WotC tab have finally jumped the shark.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 442 of 454 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 410! It’s Spoiler Season again! This week Mark and Adam are taking about the new cards from the upcoming set Commander Legends! A new product from WotC designed to let you draft… With Commander cards! There’s a lot to unpack but with it we get to see several new cards and go over some of the basics. But first, the guys go over the State of Design from Maro and follow that up with… White getting better?!?!

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 430 of 454 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 400C! We here at CommanderCast are celebrating our 400th episode. We want to send a huge thank you to all of you for every moment that you’ve spent listening. This week you will be getting Mark and some guest of Commandercast past here to entertain and celebrate.

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

Ib Download

 

 

 

 

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This entry is part 429 of 454 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 400B! We here at CommanderCast are celebrating our 400th episode. We want to send a huge thank you to all of you for every moment that you’ve spent listening. This week you will be getting Mark and some guest of Commandercast past here to entertain and celebrate.

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

Ib Download

 

 

 

 

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This entry is part 15 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

When designing a game, there are a number of adjustable variables you have to consider. The exact values you choose to assign these variables ultimately influence how the game plays out and which strategies will be deemed “good/strong” or “bad/weak.” The most clear-cut example within Magic happens at the individual card level.

 

When designing a creature card, you have to assign it several of these variables, such as: mana cost, power, toughness, creature type, etc. What you choose for each of these values plays a part in determining how strong that card is relative to other comparables, which determines how often it gets used in top decks. The strength of those comparable cards determines how strong the strategic play of using creatures is.

 

Whether or not the threats are strong relative to the answers in a format ultimately determines the shape of the best deck in that environment, thereby influencing what people play. There’s an incredible amount of weight hanging on what seems like such a small decision, but the adjustable variables in card design are the key to shaping Magic’s metagame environments.

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This entry is part 16 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

The R&D department is given the challenging task of making new cards. Part of the process is to assign costs and effects to new cards. For obvious reasons, these quantities need to be kept in balance or the game could be disrupted by broken cards like Arcbound Ravager or Stoneforge Mystic. It’s particularly challenging to balance these cards for eternal formats like Commander where there’s simply not adequate time to test all combinations of cards for a constructed deck.

 

To make this task more manageable, the team at Wizards uses benchmarks to guide them on the general power level. Over the long term, adjustments to these benchmarks can shake up player expectations and drive or retard power creep. I use my own set of power level benchmarks as a shorthand to determine whether or not I’m getting good value from the cards I’m playing. Today, I’ll share some of those standards and talk about how CMC designs influence my deck designs.

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