i wannt shark
lol we got him again

This entry is part 7 of 8 in the series Guest Article

By MIKE aka DIABEETUS
I still remember my first time. He was tall, dark and brooding. He was powerful, lean and Legendary. This was Baron Sengir in all his lordly might. I remember being drawn into those piercing, evil eyes and knowing that he knew all of my unspoken desires … and… and… this has gotten really homoerotic… sorry.

I started playing Magic just as Homelands was coming out. I remember walking down to the one and only bookstore in my horrible little hometown and talking to old Mr. Johnson as if it was yesterday.

“Can I get a pack of 4th Edition?” I asked.

“We’re sold out.” The shopkeeper gruffly replied.

“How ‘bout a pack of Chronicles?”

“Sold out of that, too. How about a pack of Homelands?”

“Um… do you have anything else?” Read the rest of this entry »

This entry is part 6 of 8 in the series Guest Article

By BART
Wizards made us 5 decks built around the Planar Chaos dragons, but what about the Invasion dragons? They need love too. So here is my first in a series of 5 articles which will focus on each Invasion dragon as a Commander.

If you want straight up Rith, The Awakener deck building ideas and want nothing to do with where I am coming from, skip this paragraph. I currently play EDH as my main format while sometimes playing Legacy and rarely standard. I am no Carlos when it comes to deck building, but I do enjoy it and feel like I have a pretty good handle on card choices, that is probably why I have 15 decks sleeved up right now. If you see a card choice that you absolutely don’t agree with please tell me why.

First up for this invasive dragon series is Rith, The Awakener. Rith’s colors are great colors for EDH. Many people say that Naya colors represent the “spirit of the format”: big creatures, cool abilities, and effects that affect the masses. Rith’s ability says “Hey mayn, you let me in Im’a throw tokens all over this board and they gonna eat you alive.” (rough language but then again he is a dragon, speaking at all is something) His colors also completely support a great token themed deck. I want this deck to function with or without Rith as tuck is a real thing. I am building this deck for my friend Tyler, who had Ulasht as a general but wanted some other options. Let’s do this! Read the rest of this entry »

This entry is part 10 of 10 in the series Community Contribution

By ALEX aka BAN KI-MOON
Temple Bell is terrible! Every time you activate it, it’s like a 3 for 1 against
you.”
− Commanderguy, 2006 – present

People say stuff like that all the time. Someone declares something similar pretty much every time Howling Mine is mentioned and I’ve never seen it called out, so I’m pretty sure a lot of you feel the same way. Temple Bell is usually a very bad card, but that doesn’t make the above announcement any righter, so I’m going to try to maybe change the way you think about card advantage in multiplayer Magic. Everyone-draws is a lot more complicated than arithmetic, counting your opponents to see how many cards you’re behind. How could it not be? If that were the case, then each player in a four player game would be getting 3-for-1’d every time he or she passed the turn, and no one could win that kind of uphill battle. Someone wins every game, though. Let’s lay out exactly how drawing cards works when there are more than two people at the table. Read the rest of this entry »

This entry is part 2 of 10 in the series Community Contribution

By JUDSON aka GUDoug
It is hard to imagine a world without Eldrazi, Infect, Titans, Consecrated Sphinx, Avenger of Zendikar, Rite of Replication, Genesis Wave, Praetors, Exsanguinate, or Shards of Alara Block and it’s many generals. A world where color fixing lands and utility lands like the Shards of Alara Tri-lands, any number of dual lands, new man lands, enemy color fetchlands, panoramas, Evolving Wilds, Emeria, the Sky Ruin, Oran-Rief, the Vastwood, Reliquary Tower, and Mystifying Maze don’t exist. A world where cards like Tinker, Tolarian Academy, Fastbond, Gifts Ungiven, Staff of Domination, Channel, and Metalworker are all still playable. A world where your general is super-legendary and doesn’t die to clone effects. That is the world of EDH I starting playing in back in the spring of 2008.

Ninety-nine cards just don’t go as far as they used to. I said this about cards I wish could play but just don’t have room for anymore awhile back to a fellow EDH player. It seemed like the possibilities for deck spots were limitless when I started. Shadowmoor was recently released back then, and to be honest (and in the name of full disclosure) the only reason I started playing the format was to have something to do in-between rounds and after FNM. There was a small group that always played EDH during these times and they would never want to play standard, which were the only decks I had. Fourteen sets have come out since then, 15 if you count the Commander product. That is a staggering amount of cards. My first two decks I built are still in active rotation and just thumbing through them over 50% of the cards in each were not around when I started playing. Read the rest of this entry »

This entry is part 4 of 8 in the series Guest Article

By MATT aka AUTHORMATT
You should read this Primer on MTG Salvation that I wrote for the French Variant before responding with any gut reactions.

And, tl;dring that, here is the essential info:
Read the rest of this entry »