This entry is part 8 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougI’ve been pretty down on tutors for a while now.  If I had to blame an incident or moment in time where this happen I don’t  think I could pin-point anything with any certainty.  Maybe it was with the printing of any number of new cards that can single handedly dominate a game and the redundant easy everyone seems to fetch and summon them for their bidding, the ever increasing ridiculousness of what the new tutors are capable of (good or bad in actual application), or the slow but steady elevation in the number of tutors that I witnessed both within my playgroup and online.  Or it could have been my desire to get closer to the Highlander aspect of format.  Maybe just maybe it was that I started making a lot of theme decks with few to no tutors and saw a deck could work just fine with out them, and often times the randomness was more enjoyable then every game playing out the same. How many tutors are too many: 1, 2, 4, 8, more?  That is a really hard question to answer when everyone has their own expectations, version of how to play, and idea of what is acceptable.  All while the format is without expectation and is lacking definitive/consistent rules regarding what is acceptable to play and not play.  A social contract is only as solid as the least abiding of its followers. Read the rest of this entry »

This entry is part 7 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougOne of my favorite decks is full of the worst creatures and permanents, and by worst I am referring to a pile a worthless chaff monsters and trinkets, not what most people would consider powerful game winners.  One of my favorite things to do in EDH is to demoralize people by besting them in game, killing them, and winning with crappy cards.  The deck that I am referring to has those crappy cards and can win with them.  I bring this up because I wanted to write an article that shared some of the seemingly garbage cards that I am enamored with, but while I was going through my decks I came to the realization that a great quantity of my favorite turds are in the aforementioned build.  It is a regular cavalcade of underwhelmingly mediocre ham and eggers.  That is until you notice that the general is Shirei, Shizo’s Caretaker and all those turds suddenly begin to sparkle and shine like… well polished turds of course.

Read the rest of this entry »

This entry is part 07 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougWhy bury the lead?  You got eyes and can read titles.  I have built another theme deck and this time I used a song, but not just any song.  A 20 plus minute masterpiece of a song called 2112 by a little band from Canada called Rush.  So you might be asking yourself, “Can you build an EDH deck based on a song?”  I sure hope so as this entire article is about just that and if it doesn’t pan out you are in a bumpy awkward ride.   Here is to not flaming out, crashing and burning into a giant smoldering pile of underused cards, various sided dice, tri-corner hats, and dreams.  I hope you are interested in reading about a theme deck based a song by a Canadian Band because we are about to leave the station on a little trip to Megadon in 2112 under the rule of the Solar Federation and the Priests of the Temple of Syrinx.

Read the rest of this entry »

This entry is part 06 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougA few years ago I caught the Gladiator bug pretty bad, so I did what any devout EDHer would do and built a Gladiator themed deck.  I tried to jam pack the deck with as many flavorful elements as I could and combined more subjective criteria for picking the creatures with more thematic criteria for the other spells.  I was pleased with how it turned out for the most part but it was a little slow and durdlely in a lot of aspects.  High CMC creatures and spells mixed with no ramp and limited card draw is not the perfect recipe for a deck.  I made changes constantly trying to get the deck to perform the best I could but in the end it just wasn’t suited for the group that I was playing with at the time.  Everyone was rushing to combo out as fast as possible and a red zone deck just wasn’t fun to play against that type of strategy.  When turn five “game is over” is the norm, with a good hand I was lucky to have 6-7 permanents on the board representing my non-interactive contribution to the game.  Even online the deck was hit or miss and I felt I was making a lot of concessions to the theme in my card changes in order to have a more playable and competitive deck.  Sometime in the summer of 2011 having not played the deck in months, I had lost hope in it, gutted its cards, and used its sleeves for a better purpose.  I still have fond memories of the deck and I liked many of the ideas it had, so maybe it is time to take a second look at it, freshen up the list, and breath new life into a memorable fallen warrior. Read the rest of this entry »

This entry is part 05 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougDo you ever get that urge to build a theme deck?  But not just a gimmicky theme deck but like a THEME DECK?  Like if you were old like me, and still get all your slang from late 80’s to early 90’s Beastie Boys albums, you would say to yourself, “Self!  Let’s build the illest theme deck there ever was!”  Yeah me too, I knew you would sympathize.  So I guess now all there is left to do is just figure out how to build the illest theme deck there ever was and then throw it together.  Simple right?  First thing that you got to do is come up with a unifying idea of what you want to build your deck around and then it pretty much just builds itself and you are done.  It is pretty easy.  Like child’s play even.  I got a thousand ideas up in the old noggin  like…um…uh…ummmm…well let us just collectively brainstorm for a few seconds, maybe better give yourself a couple minutes, and then we shall regroup with our ideas to build the illest theme deck there ever was. Read the rest of this entry »

This entry is part 4 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougHas it already been two weeks?  Time sure seems to fly by.  Let me find where I left off on Next Level Sharpie Alters Part 1.  Ah yes, here we go.  Our brave intrepid protagonist, myself, had journeyed to the depths of the Magic the Gathering  internet alteration cache and emerged triumphant schlepping a style of hodgepodge techniques cobbled together with bits and pieces of eraser crumbs, tape, and markers.  Unscathed and unfaltered by an onslaught of “Sexy Anime Chicks Presenting” on basic lands, I have returned to channel this amalgamated knowledge on to you like a conduit of the oracles.  What the hell am I talking about?  I am clearly a little too full of myself.  So enough of this BS mumbo jumbo nonsense,  let’s walk you through  how I alter a card and show you that ANYONE can do it.
Read the rest of this entry »