This entry is part 14 of 16 in the series Coast 2 Coast Commander

Dan Headshot    Greg Headshot
After a short break the boys are finally back! It’s time for an all new episode of Coast 2 Coast Commander, a multiplayer variety podcast for casual players! Three Commander players from the Atlantic, the Gulf of Mexico, and the Pacific sit down and talk shop on all things Commander. This week Dan, Greg, and Carl are actually here! They’ll be discussing lands, taking lemons and making lemonade with an awful commander, and share some info on a Commander themed charity event.










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This entry is part 4 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth


I promised I’d be back. And I have returned!


Welcome back to part four of my retrospective about the lands of Magic: the Gathering. If you missed the previous segment, be sure to catch up by clicking the links below.


Part 1: The Early Expansions

Part 2: The Block Era

Part 3: The New World Order


This section will conclude the series by covering the time period “between Innistrads,” as it were.

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This entry is part 3 of 13 in the series Notions of Horde

Billy headshot

By Billy


Lands. We all use them, we all need them, so frequently we can’t afford them. After a comment Mark made about the landbase I built for “The Charmander Vibrator,” I started thinking about budget lands in Commander. Of all the formats, we have the widest pool of playable lands available. This is due in part to the eternal nature of the format, though it’s really the singleton nature of the of the format that makes the second- and third-string lands much more playable than they are in formats where you can simply grab four of the best. Today, we’re going to dig deep into the bench and sort out just which of these lands make my 99, and which are staying on the JV team.

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