This entry is part 351 of 361 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 331! This week, Mark and Adam are back and ready for so good old fashion Commander talk! The guys finish going over some of the new cards from this years Commander Percons that they didn’t get to finish with last week, then they move on to why your mana curve is too damn high!… Then they finish up with a Break My Card segment you are going to want to hear!

 

So pull up your rocking chairs and click the IB!!!

Ib Download

 

 

 

 

Read the rest of this entry »

This entry is part 16 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

The R&D department is given the challenging task of making new cards. Part of the process is to assign costs and effects to new cards. For obvious reasons, these quantities need to be kept in balance or the game could be disrupted by broken cards like Arcbound Ravager or Stoneforge Mystic. It’s particularly challenging to balance these cards for eternal formats like Commander where there’s simply not adequate time to test all combinations of cards for a constructed deck.

 

To make this task more manageable, the team at Wizards uses benchmarks to guide them on the general power level. Over the long term, adjustments to these benchmarks can shake up player expectations and drive or retard power creep. I use my own set of power level benchmarks as a shorthand to determine whether or not I’m getting good value from the cards I’m playing. Today, I’ll share some of those standards and talk about how CMC designs influence my deck designs.

Read the rest of this entry »