This entry is part 20 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Matchups are incredibly important in 1-v-1 Commander. The nature of specific decklists, and even minute changes in card selection, can dramatically change the texture of a Commander matchup. A lack of familiarity with the finer points can lead to preventable losses. In the world of casual multiplayer, Commander matchups receive much less attention, but are still just as important in determining the outcome of a game.

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This entry is part 21 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

I concluded 2015 by reading a flurry of interesting books, one of which–The 48 Laws of Power, by Robert Greene–contains many lessons that could be applied to the politics of multiplayer Magic. The book is an extended list of the thought patterns and behaviors which powerful people employ, complete with historical examples. It’s even been said that these behaviors are the deciding factors that distinguish the weak from the powerful (although the people who say that are confusing correlation with causation).

 

This week, I present to you my own adapted version: The 48 Laws of Commander Power: A list of things to do and not to do if you want to excel at multiplayer, heavily based on completely stolen from the aforementioned book, and presented in the same order given in that book. For better or worse, I’ve done my best to preserve the intent and dictatorial tone of the author.

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This entry is part 7 of 13 in the series Command Tower

By Dodo Bird Commander

dodo

 

 

 

 

“Space Ballin'”
Simon’s Edric deck attacks from all angles and finishes with a flurry of combos.

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