This entry is part 7 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Producing multiple colors is easier now than it’s ever been before. In the early years of Magic, multicolor lands were rare and quite low in power level; a stark contrast to the modern trend of printing a new cycle of rare dual lands in every block and a cycle of uncommon dual lands at least half the time. Last month, in my article Is Command Tower Good for the Format?, I gave a much abridged history of mana fixing, detailing how the world of Magic has changed since Shards of Alara was released. Starting today, I’ll be expanding upon that concept and giving each set its due, so grab some popcorn and settle in. This is a tour of the important lands from every block in Magic, starting from the very beginning.

 

This behemoth of an article will be split into four parts to make it slightly more digestible. You can click the headings to see a list of all the lands printed in that set. Afterwards, I’ll give some context on those cards and how they affected the ongoing development of the game.

 

In today’s article, we’ll be covering the “wild west days”: Magic’s early years, starting with Alpha and ending just before the advent of the block structure. These sets are collectively known as Magic’s “early expansions.”

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