This entry is part 371 of 392 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 347! This week Adam is back and just in time to talk about the C.A.G. with Mark. What’s the C.A.G. you ask? It’s kinda of hard to explain… they’re like the Commander version of the Illuminati. You probably know some of them from an array of different outlets in the MTG community. Who are they, what do they do, why are they here,  where are they now, and when will I stop typing about them and let you get to the show? Some of these questions may be answered and others are completely pointless.

So lets stop waiting and Click the IB!!!

 

Ib Download

 

 

 

 

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This entry is part 10 of 16 in the series Coast 2 Coast Commander

Dan Headshot    Greg Headshot

 

Coast 2 Coast Commander has finally made it to double digit episodes! The guys are older, wiser, and now have show titles! To celebrate Dan, Greg, and Carl (FINALLY!) have teamed up to bring you a very special episode. This week features Carl planning to put the EDH Rules Committee on notice in his first ever appearance, a Deck Doctors of monstrous proportions, and a look back at past episodes with an eye toward the future.

 

JTS

 

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This entry is part 9 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Multiplayer Commander is most often played in a free-for-all, last-player-standing-wins structure. This is a bit like Hamlet in that, at the end, [DRAMATIC SPOILER WARNING] everyone dies but we all go home happy anyway…At least most of the time. [END DRAMATIC SPOILERS]

 

Sometimes, the feelings of satisfaction after a game aren’t distributed in an equitable fashion. This is normal, but not unavoidable. A game that contains some unsatisfactory elements is, of course, more likely to reach a unsatisfying conclusion. The real trick of the matter is somehow discovering what each player considers to be satisfying and somehow working enough of that into every game so that everyone gets to go home happy. In Commander play groups, we think (unrealistically) that we’ll somehow be able to achieve this without even so much as discussing these underlying player expectations beforehand. This is an uncomfortable social situation and it’s the single greatest flaw undermining the growth and popularity of such a deep and wonderful Magic format.

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This entry is part 137 of 392 in the series CommanderCast

Posted by William & Calvin

Show notes here that I will add later….like right now.

We’re here at the season finale! The show’s have been going great, and Gift’s Given 2013 is over. You had your chance to donate, and now someone who isn’t you has a chance to win some serious merch. Unless you DID donate, in which case we congratulate you and hopefully you’ll be receiving some sweet merch soon!

Until then, you’ve got one last episode of Commandercast, and this one’s a doozy! We’ve got a very special guest with us today, and he’s one of the best known characters in the EDH/MTG community: Sheldon Menery.

“You sure you wanna appeal that ruling?”

Sheldon is the man who is single handily responsible for the planting and budding of EDH as a format, having played and demoed it across the country at various high profile tournaments. He’s also a member of the Commander Rules Committee, that not-so-mysterious group of ascetics who drop the ban hammer every three months or so when something starts to seriously warp the format.

We’ll grill him on the ins and outs of certain bannings with questions straight from you listeners!

Oh and in case you didn’t notice, Calvin’s “ramped up” the transitions for this particular show. Let us know what you think!

(Improved) show notes after the Ib!

 

 

Shownotes after the Ib

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