This entry is part 40 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Strategy is a fundamental part of the human experience. The ability to analyze a situation and take advantage of it is our birthright as a species. It’s the one thing that we can do so much better than every other form of life that we have encountered, but we don’t get it for free. Strategy is a skill that you need to learn and, like all new skills, learning it can be a process. To help guide you through the pitfalls of acquiring such a crucial ability, I’ve gathered together some ideas to help you learn to strategize. Internalizing these ideas and repeating them will allow you to become great at just about anything you want. Sound a little too good to be true? If you don’t believe me, just watch.

Read the rest of this entry »

This entry is part 20 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

Matchups are incredibly important in 1-v-1 Commander. The nature of specific decklists, and even minute changes in card selection, can dramatically change the texture of a Commander matchup. A lack of familiarity with the finer points can lead to preventable losses. In the world of casual multiplayer, Commander matchups receive much less attention, but are still just as important in determining the outcome of a game.

Read the rest of this entry »

This entry is part 7 of 13 in the series Command Tower

By Dodo Bird Commander

dodo

 

 

 

 

“Space Ballin'”
Simon’s Edric deck attacks from all angles and finishes with a flurry of combos.

Want more Dodo?
GAMEPLAYS!    •    ARTICLES!    •    TWEETERY!

This entry is part 01 of 2 in the series Community

By William Hernandez

Will

Hey Commander faithful! William here to tell you about the new structures we’re putting up after MUCH delay (mostly due to everyone being busy. Damn you holiday season!) I’ll explain what we’re doing as far as content production from now on, why we’re doing it, as well as how YOU can be a part of it! So without further ado, let’s get started.

 

Some of you might remember that a while back, I had the opportunity to write for Dear Azami over on StarCityGames. I had a ton of fun putting the deck together, but wow was that a lot of work just to look up card prices. (Of course SCG pays well, so if I ever got offered the chance to write again I’d snap it up in a heartbeat).

 

After I done I realized just how easy it was to slide in and write the article. It was an established brand. They had a formula they could give the writers and take their pick based on who could produce the best content from it. Most importantly, they could alternate writers and still have a consistent product.


Read the rest of this entry »

A Commander Primer

November 20, 2014

By Dodo Bird Commander writer Ryan Zeitz

dodo

Hey everyone. In today’s article I’m going to give an introduction to Commander for those new to the format.

 

 

Read the rest of this entry »

One-Two Punch 5: Gruul

August 15, 2014

This entry is part 5 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

Hey everyone, Rhyno here charging at you with the latest installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Green-red is Gruul…Let’s go!

Read the rest of this entry »