This entry is part 15 of 23 in the series Savor That Commander Flavor

By William aka BlueRam

“The Selesnya are gathering armies. Do you still believe they aren’t preparing for war?”
—Teysa, to Isperia -Horncaller’s Chant

In just a few short days, players everywhere will be cracking open packs, tearing through booster boxes, and making Wizards wish they’d printed waaaaay more packs. Seriously, did you SEE the prize support for the pre-release? I don’t know about you, but my store’s was pitiful.

I’m sure plenty of you had the luck to open some legends. I was lucky enough to get not one, but two different guild masters at the pre-release. What did I get? Well, I was lucky enough to pull copies of Trostani, Voice of Selesnya in my Selesnya guildpack, and two copies of Jarad, Golgari Lich Lord in the packs I won.

I think the universe might be telling me something.

Of course, this gives me the perfect opportunity to use both of these guild leaders to talk about something any true guild member should pursue: The ultimate guild deck.

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By William aka BlueRam
Zombies….why’d it have to be zombies?

Let’s be clear: zombies scare the SHIT out of me. I can’t get through a zombie flick unscathed. Every time I watch one, paranoia creeps in and I have to carry a bat around to make myself feel better.

They’re mindless, soulless monsters that can’t be reasoned with or bribed. They’re relentless ghouls that only know basic hunger, and they’ll never be satisfied.

One or two by themselves isn’t a problem. Depending on the type of zombie we’re referring to, they can be outrun (Rule #1: Cardio!), or you may be able to take them down by yourself no problem. But when they gather together in packs, or a horde if you will, then what’s to stop them from overrunning, and tearing your body apart from a hundred different directions at once? What do you do when your friends, your family, or your life partner gets attacked? What happens when you can’t save them? I can imagine fewer ways to die that are as grisly and scary as that.

But…as much as I fear them, I can’t help but love these shambling terrors of the night.

I might not be able to handle certain zombie flicks (I’ve never seen a George Romero product), but I’ve taken a shine to some of the smaller series that have been popping up recently. I just started watching The Walking Dead, and Highschool of the Dead. I’m enjoying both so far, and I LOVED Zombieland. There’s also a manga called Sankarea for those who enjoy a more humane characterization of the zombies themselves.

So naturally I when I first heard about “Horde Magic”, I jumped at the chance to try it out.

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This entry is part 19 of 37 in the series Generally Speaking

By Imshan AKA Sinis

On the show, Andy and many other co-hosts and guests have voiced their disdain for the Archenemy format.  The experience for many seems to be one-sided: Archenemy games are never good, never enjoyable.  The reasons are pretty varied; the schemes didn’t do anything or the schemes did too much, the archenemy took some land hits and got destroyed or the archenemy inflicted some land hits and destroyed the table.  However, the value of the conversation is pretty much the same: Archenemy isn’t any fun, and you should probably play something like Planechase instead.

Occasionally, a guest will say how much fun they’ve had with Archenemy.  Players in this camp tend to simply say that they had fun with it, that it there were some epic struggles, and then there was a victor.  I’ll be honest, I find myself nearer to the players who have not enjoyed Archenemy, but, there must be something to the players who do. Read the rest of this entry »