This entry is part 299 of 313 in the series CommanderCast

 Hello everyone and welcome to CommanderCast Episode 287! We’re your weekly source for Community, Strategy, and Technology, hosted on MTGcast.com and our homesite: CommanderCast.com! This week Mark and Adam are going over the all the havoc that has come up in the last few days! New changes to WotC Set releases, spoilers for the next set, and leaks for the future set. After that they go in a quick discussion based on Azorius! Trust me this is one packed episode… and all you have to do is click the IB!!!

 

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One-Two Punch: Azorius

October 12, 2014

This entry is part 9 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

Hey everyone, Rhyno here charging at you with the ninth installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Blue-white is Azorius…Let’s go!

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This entry is part 3 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

 

 

 

 

Hey everyone, Rhyno here charging at you with another installment of “One-Two Punch”, series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Black-white is Orzhov…Let’s go!

Read the rest of this entry »

This entry is part 1 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

 

 

 

 

Hey everyone, Rhyno here charging at you with the third installment of “One-Two Punch”, a series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Red-white is Boros…Let’s go!

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This entry is part 30 of 37 in the series Generally Speaking

By Imshan AKA Sinis

(Editor’s Note: I know a lot of you are expecting an article from Gibson Haynes AKA KaipaLin, but we haven’t got it for you.  We’re not sure what happened.  Please enjoy this article by yours truly, instead.)

When Magic 2013 came out, I wasn’t terribly excited, except for a few cards.  If the reported draft attendance at my local game store was any indication, no one else was excited either.  The only cards that caught my eye were Void Stalker, Omniscience, Ranger’s Path, and Odric, Master Tactician.  When I saw Odric, I knew he had real potential; in one run-on sentence, Odric gave players with a handful of creatures real options in combat.

Last week, I ran through a typical Mono White Control list with Akroma, Angel of Wrath at the helm.  The list – which admittedly has its holes, as one commenter pointed out – is of a very traditional variety.  Last week’s deck tries to gain a leg up through Wrath of God effects and ‘rules’ cards, which prevent opponents from taking certain actions until it can play Akroma and dish out the punishment.  This week, Odric, Master Tactician will take the helm in an aggressive control build.  This deck will certainly not be like Akroma’s. Read the rest of this entry »

This entry is part 29 of 37 in the series Generally Speaking

By Imshan AKA Sinis

When Avacyn Restored came out, I ventured out into the world of playing EDH at local game stores I was unfamiliar with. Reliably, when discussing colour strengths, Red would be cited as the weakest. While Red is commonly seen as the worst of the mono-colour choices available, I believe white the weakest, for the sheer difficulty it faces drawing cards.  Red at least has a handful of Wheel of Fortune effects that can be relied upon to rejuvenate retrenched casters. White, for all its versatility in removal and other features, lacks steady and reasonable card draw, except from artifacts.

This week, I’m going to go over a mono-white deck. Moreover, it’s going to be a control deck, which are best known among the three pure archetypes – aggro, combo, and control – for the need to gain card advantage over their opponents.  Next week, I’ll write about a different kind of mono-white control deck that uses unorthodox tricks to gain card advantage and maintain control.  Will these decks win every game? Probably not, but they will run across opponent’s expectations and will surprise your friends.  So, what’s a mono-white player to do? Read on. Read the rest of this entry »