This entry is part 468 of 468 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 430! This week Mark and Adam are trying to keep you out by putting their walls up. Literally… With Wall.dec style deck building. We’re talking about some of the reasons you might want to take a look at some of the games best creatures with Defender and the in game advantages you can get by walling yourself off from your play group. But first, we have to talk about Banning and some of the cards that have recently been deemed too much for people to play with in certain formats. Then we wrap thing up with a quick discussion on White and the future WotC have planned for one of the weaker colors in the game.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 467 of 468 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 429! This week Mark and Adam are stepping out, but don’t worry they’re not going anywhere because this week is Phasing week! What is Phasing, how does it work, and how can it help you in your next game? Well time to step outside the game to see what Phasing can do to help you when you step back in. But first, Reports have been released talking about how in a year when WotC had to deal with a pandemic, shut down of all in store and offline competitions, backlash from the community for the Companion mechanic, Walking Dead cards, and a bunch of issues with writers and artist… 2020 was somehow the most profitable year for Magic. Let the sink in… Yeah… So we’ve got to talk about this. Then to wrap things up, a quick tech segment worth cards from Mirage!

 

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 466 of 468 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 428! This week Mark and Adam are back and going over what it takes to win in Azorius decks! Blue and White are well known for their ability to control a game once they get a good enough of a foothold, but once they control is in hand… how do you win? Well today the guys are all about the color combination with a look at the recent Commander precon decks, a quick discussion on ways to win, and even an Entourage segment about a recently released Azorius Commander… Vega, the Watcher!

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 465 of 468 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 427! This week Mark and Adam are finishing up with Kaldheim. The guys are going into what cards they feel are the most likely to have staying power in Commander. Then, they go over some of the cycles of cards from the new set. Finally, Adam and Mark take some time to talk about the cards from Kaldheim that are their current favorite ones.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 464 of 468 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 426! This week Mark and Adam are going Tribal! With the release of Kaldheim, building a God tribal deck is more viable than ever! So we feel that it’s time to discuss what makes a Tribal deck viable in Commander. So today we’re going over our thoughts and opinions on what a deck needs in order to gain the Tribal status in our Strategy segment. Then in our Tech segment, we go over the Gods and try to figure out how a God Tribal deck would look and work. But first, in Community we want to talk about older cards and what is going on with some of the cards that see little to no play that are going up in price due to the fact that they just so happen to be on the Reserved List.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 11 of 11 in the series The Power of the Dark Side

By Phil, AKA BeltFedWeapon

Political power grows out the barrel of a gun.
– Mao Tse Tung

 

When I play Mono-Black in EDH, it is almost invariably a control strategy – MBC (mono-black control).  As such, I take the political leanings of Chairman Mao to heart when helming the deck.  I’ve said it in this series before – Mono-Black decks should take what I have coined the ‘boots on neck’ style of politics; once you make your move you use absolute brute force to subdue your opponents.  The politics is less about dividing and conquering or hanging back until you can take the lead, but rather fueling out threat after threat until your opponents cannot answer them anymore and the game spirals out of control for them.  This typically means ramping and taking your lumps early, but then stabilizing with a board wipe or some other control piece and growing a position of dominance from there based upon what your deck and commander does.  One of Black’s main strengths is ramp, so it almost always entails getting ahead on mana to power out your board presence.  You never take your boot off of your opponent’s neck once you put it there.

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