One-Two Punch 4: Simic

July 31, 2014

This entry is part 4 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz






Hey everyone, Rhyno here charging at you with the latest installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Blue-green is Simic…Let’s go!











Move 1: Perilous Forays + Roil Elemental

This is one of the more powerful one-two punches we’ve explored in this series. Got this combination out and a land in hand? Then you’ve successfully assembled a 1-mana creature-kill machine gun! And when your clip is empty, and you’ve ramped into oblivion, you get to put the meatiest monster on the board to work for you.

moves 1, black













Move 2: Progenitor Mimic + Frost Titan

With this duo, you get to have your cake and eat it too. As if duplicating a giant defensive fatty wasn’t enough, you get to lay on the frosting every turn, locking your opponents’ scariest permanents down for the foreseeable future.

moves 2, black













Move 3: Vedalken Heretic + Horizon Chimera

While this duo’s not going to top any charts, some steady life gain and card draw can make all the difference in a long, drawn-out game of Commander. And, if you can figure out a way to slip your Vedalken Rougue past pesky blockers by granting it unblockability, you’ll be set up for a steady stream of cards and life.

moves 3, black












So there you have it! Three one-two punches you can try pulling on your friends in your blue-green deck.

What are your favorite one-two punches in the land of Simic? Let me know in the comments section below.

Want more Dodo?

Series Navigation<< One-Two Punch 3: OrzhovOne-Two Punch 5: Gruul >>