Posted by Robert

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Well, it’s been a full season of CommanderCast, and it’s time to wrap up for now. Some of my articles have been good, some have been bad, some have been…interesting. Regardless, there’s only one way for me to close out the season. We’re going tribal today, with the best tribe in all existence.


Bring Squirrels.


That’s right, today we will be calling upon the might of the Squirrels, easily the most feared and exalted tribes of the multiverse. Unfortunately, there are no actual Legendary Squirrels, but we can use the next best thing: Karona, False God. She’s similarly feared and exalted, and boosts Squirrels! What could be better?

Now, Karona gives us access to all colors, which is good because we’ll need to boost our ranks of Squirrelly goodness with some Changelings. Before that, though, let’s look at the available actual Squirrels.

There are two creatures that have “Squirrel” in their type line. Krosan Beast is an otherwise vanilla 1/1 that gets +7/+7 when you have Threshold. In it goes. Squirrel Mob, on the other hand, gets +1/+1 for each other Squirrel on the battlefield, so it can get vicious and fearsome rather quickly. Toss it in!

There are, naturally, things that make Squirrels. Acorn Catapult is moderately useful for pinging off utility critters and spreading Squirrels about, but most often it will be used in conjunction with Druid’s Call to give you two Squirrels for the bargain price of one colorless.

Acorn Harvest and Chatter of the Squirrel are your go-to token cards, each with Flashback. Squirrel Nest can turn a land into a Squirrel-producing Land of Awesome, so naturally we should put it in. Squirrel Wrangler, on the other hand, allows you to sacrifice lands to make Squirrels, which is an interesting trade-off, especially with things like Crucible of Worlds or Life from the Loam. Nantuko Shrine will most likely be sitting on the sidelines, because it doesn’t play nice with singleton. Liege of the Hollows is sort of Acorn Catapult en masse in that it gives Squirrels to everyone!

Deranged Hermit and Nut Collector are combination token machines and Lords, making each Squirrel even more deadly. Finally, we have Swarmyard, which will make your Squirrels into Time Lords by Regenerating them.

As far as Changelings are concerned, we want to only include ones that are actually useful in their own right; we’ll also want to remember that Green is out primary color, and everything else is splashable. Avian Changeling brings some much-needed evasion, as does Cairn Wanderer; Chameleon Colossus, Mirror Entity, and Taurean Mauler are the beef behind out army; and Crib Swap replaces someone’s big nasty with a tiny little Squirrel of adorableness.

As in many tribal decks with limited support, Brass Herald, Adaptive Automaton, Coat of Arms, and Door of Destinies are all great inclusions. Caller of the Hunt can act as another lord-type of creature, and Steely Resolve gives our Squirrels shroud, which is useful. I’d also like to point out Doom Cannon; it’s not a super great card, but a Doom Cannon sounds like something that those devious little nut chewers would use, don’t you think?

Because a lot of our army is in token form, populate cards are easy inclusions. I espcially like Rootborn Defenses, Sundering Growth, Trostani’s Judgement, and Vitu-Ghazi Guildmage. Additionally, Rhys the Redeemed allows you to double the fun by doubling your Squirrels (Parallel Lives and Doubling Season count, too).

Once you’ve amassed a large enough army, it’s time to attack! Legion Loyalist, Overrun, Akroma’s Memorial, Eldrazi Momument, Baru, Fist of Krosa, Kamahl, Fist of Krosa, Craterhoof Behemoth, Garruk Wildspeaker, Overwhelming Stampede, Stampede Driver, and Tromp the Domains are all great ways to make your Squirrel battalion victorious. My personal favorite, though, is Triumph of the Hordes, because it’s named appropriately, and it also grants Infect for the turn.

After that, you can fill in the holes with some mana ramp, some utility and draw, and some of your personal favorites. It doesn’t really matter what you put in, because the Squirrels will make it awesome.

I’d also be remiss if I didn’t also point out a that creates an infinite combo. Earthcraft, when combined with Squirrel Nest, allows you to generate an infinite number of tapped Squirrels. Typically, infinite combos are frowned upon. I think that most playgroups will enjoy this the first time it occurs, so it’s worth throwing Earthcraft in if you have it, as long as you take it out after the first time it happens or only use it in emergencies.


It’s been a fun and exciting season for me, and I hope I’ve brought some cool cards, combos, and Commanders to your attention over its course. Let me know in the comments what cards you’d include in a Squirrel deck, and also any ideas you might have for future articles!