This entry is part 10 of 10 in the series The Social Contractor

By ANDY aka GHoooSTS
A wise man once spoke in the value of using restrictions while building decks. This guy did too. Well, it seems lots of people do so. I would sincerely hope that people have started to explore using restrictions in deckbuilding, not just because it’s fun but because without them, building EDH decks is actually kind of boring.

In fact, our own Brionne seems to struggle with keeping decks restricted and casual. As one of the few certified lady-bosses of the Internet MtG Commander game, seeing this I knew the problem had to be worse than I’d imagined. I still get emails pretty frequently asking, “Andy, I want to build a new deck but I don’t really have any ideas. Can you help me?”

Problem 1: Asking me for deckbuilding help. Here is a directory of people who can provide you with real ideas, instead of “yo lands+spellz homie” Read the rest of this entry »

This entry is part 9 of 10 in the series The Social Contractor

By ANDY aka GHoooSTS
Let me begin with the following, before I flip the ‘SERIOUS MODE’ switch:

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This entry is part 8 of 10 in the series The Social Contractor

What does your average Magic game look like? How interested are all parties involved? Does it look something like this?

Fig. 1.1 Typical group bored by standard communication. My wife playing with puppets, my man Anthony aka The Asian Tony Stark aka Starks on two cell phones; Phil, CommanderCast’s web guy, out cold; I. aka Sinis disguised as Optimus Prime with a helmet I keep around for emergencies; and Manny holding his cards upside down. Read the rest of this entry »

A Message From Andy

December 30, 2011

Posted by ANDY aka GHoooSTS
Hello CommanderCast audience. You are no doubt at least somewhat familiar with me if you have been paying attention to CommanderCast at all in the last year, whether you’re an old hand or new to the fold. Today I bring a super-important message to you. Thanks for joining me.

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This entry is part 7 of 10 in the series The Social Contractor


Hi, my name is Andy. I produce a podcast you have probably heard if you are here called CommanderCast. I have no metric to measure it’s success or how well established it is other than my own expectations, but going by that it’s doing pretty fucking awesome. I started this as a weekend project because I was bored. Today it’s got a growing crew of people who enable not only a weekly podcast, but multiple updates with quality content every week, all on a strictly volunteer basis. CommanderCast is no longer just a podcast, but rather a resource for Commander players in a more general sense. But I think the core of the whole affair is still the podcast. This might be because that’s my biggest job and I’m a raging egomaniac.

In this article, I’ll be giving you a behind the scenes look at the production of CommanderCast. This article will avoid being technical, but might not interest everyone since it’s largely about how to design, record, edit, and post a podcast. At the end of this article, you’ll be more prepared to produce your own podcast that I ever was when I started working on CommanderCast.

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This entry is part 6 of 10 in the series The Social Contractor


If you weren’t already convinced that what I write is filler until we have a new writer, then I don’t think this piece will leave any doubt in your mind. A note: I will be referring to ‘breakdancing’ from here on in by it’s appropriate term, ‘breaking’, and it’s practitioners as ‘breakers’.

This week we’ve got two things you never imagined comparing going directly head-to-head; a casual variant of a fantasy trading card game and an athletically taxing, informally-developed dance style. This is something that I think has been creating a deep rift between the collectible card gaming and hip-hop dancing communities, which I think we can all agree is unacceptable. I’m hoping that this comparison can help break down barriers and maybe even mend this hurtful divide that we all seem unwilling to confront.

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