This entry is part 323 of 542 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 305! We’re your weekly source for Community, Strategy, and Technology, hosted on and our homesite:! This week Mark and Adam go in on one of Magic history’s more forgotten mechanics, Rampage. For those who don’t know, it’s a combat based mechanic that deals with creatures gaining a boost for being blocked by more than one other creature. Can they find a way to make a deck out of this long forgotten relic of our game?

If you’re brave enough to find out, all you have to do is click the IB!!!


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CommanderCast Episode 305









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History of rampage


Rules of rampage


702.22. Rampage

  • 702.22a Rampage is a triggered ability. “Rampage N” means “Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.” (See rule 509, “Declare Blockers Step.”)
  • 702.22b The rampage bonus is calculated only once per combat, when the triggered ability resolves. Adding or removing blockers later in combat won’t change the bonus.
  • 702.22c If a creature has multiple instances of rampage, each triggers separately.


“New rampage”






Lure effects


Provoke (remember that mechanic? No one else does either)




“New Rampage”




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And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

Series Navigation<< CommanderCast Ep 304 – A League of Our OwnCommanderCast Ep 306a – The Inevitable Art Episode, part 1 >>