CommanderCast Ep 400C – Pause for Reflections
May 18, 2020
Hello everyone and welcome to CommanderCast Episode 400C! We here at CommanderCast are celebrating our 400th episode. We want to send a huge thank you to all of you for every moment that you’ve spent listening. This week you will be getting Mark and some guest of Commandercast past here to entertain and celebrate.
All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!
CommanderCast Episode 400c
Posted: May 18, 2020
Intros:
Adam
Mark
Keep up with the conversation on Facebook & Twitter.
Interstitial fodder
- Final Fantasy VII Remake talk
- A tree hit my house and crushed my car (we’ll all fine, by the way)
- Phage the Untouchable, Gabriel Angelfire, and Skeleton Ship
Segment #1: “Does Wizards ‘Get It’?” with Eric
O.G. segment: Does Wizards ‘Get It’?: In this topic Shoe wants to talk about whether when WotC is designing cards with Commander in mind if they’re ‘getting’ what we want. Are these new cards and Commanders too cookie-cutter, and are they killing a lot of the format’s appeal? What do EDH players really want, anyway?
- To what extent do you think Wizards is designing non-precon sets with Commander in mind?
- Examples of “Designed with EDH in mind” cards in Standard?
- Examples of “Designed with EDH in mind” cards in Standard?
- Are they “getting” what we want?
- Pro examples: Adventure cards
- Con examples: Mutate cards
- Are the new Commander cards too ‘cookie-cutter’? And are they killing a lot of the format’s appeal?
- What do EDH players really want, anyway?
Links:
- Worth reading: Dana Roach’s “Superior Numbers – The Rise of the Supercommanders”
Segment #2: “An evolution of/merging playgroups,” with Sean
We talk about moving into a new area and finding/creating a new playgroup.
O.G. Ep 100 segment:
- Merging Playgroups: Sean has recently come into a new playgroup situation where two groups with different gaming ideals have met up, and Sean’s decided to try and merge them together successfully. How do you handle this issue? There’s a lot of factors: intensity of play, monetary investment, and player experience can all put players in different camps. How can you try and make sure everyone has a good game?”
Segment #3: Adam & Mark consider their own grumpiness
Are we too jaded? (short answer: “Yes”)
Outtro/Contacts:
GUEST: Sean – twitter: (at)swordstoplow
Eric, aka Grandpa Growth – with too much content to list in the archives. Check out his numeracy skillz and his stubborn insistence on basing decisions on data.
CommanderCast – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast
Calvin – Email: captainredzone(at)gmail(dot)com // twitter: (at)CaptainRedZone
Mark – Email: mahlerma(at)gmail(dot)com
Adam – (at)squire9999
Be sure to check out our CommanderCast Facebook page.
And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!