This entry is part 457 of 542 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 422! This week Mark and Adam planning and scheming as they try to take down the ruling class to see who deserves to be… The Monarch! The lastest set, Commander Legends, brings back one of the most popular mechanics from the Conspiracy summer sets and this seems as good of a time as any to talk about the way Monarch can change a normal game of Commander into one full of unexpected attacks, bloodshed, and table dealing. But first we need to talk about WotC’s latest plans on what to expect from the Secret Lairs product coming down the pipeline.


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CommanderCast Episode 422

Posted: December 14, 2020








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Secret Lair’s 2021 Plans Revealed: Focus on Artists and Superdrops



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Monarch!! How have we not done a whole segment on this yet?


  1. The Monarch


718.1. The monarch is a designation a player can have. There is no monarch in a game until an effect instructs a player to become the monarch.

718.2. There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. This is an exception to rule 113.8. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”

718.3. Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch.

718.4. If the monarch leaves the game, the active player becomes the monarch at the same time as that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order becomes the monarch. If no player still in the game can become the monarch, the game continues with no monarch.





The new Monarch cards in Commander Legends (that aren’t “Courts”)





CommanderCast  – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast


Calvin – Email: captainredzone(at)gmail(dot)com  // twitter: (at)CaptainRedZone


Mark – Email: mahlerma(at)gmail(dot)com


Adam – (at)squire9999


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And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

Series Navigation<< CommanderCast Ep 421 – An Encore of Commander Legends1st Annual CommanderCast Awards – Part, the First >>