This entry is part 473 of 488 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 435! This week Mark and Adam stuck in study hall and they go over some of new mechanics in Strixhaven! Time to learn up and get a grasp on what Ward and Magecraft do before the big test! While they’re at it, they also have to work a essay for or against the rule about how sideboards are treated in Commander. Then they have a to write a paper on the non-legendary cards in the new set they feel well be good to see in their next games.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

Ib Download

 

 

 

 

 

 

CommanderCast Episode 435

Posted: April 5, 2021

 

Intros

 

Adam

 

Mark 

 

Keep up with the conversation on Facebook & Twitter.

 

Community

 

Should we get to play with Wishes/sideboards in EDH?

 

Per Commander’s rules (Play rule #11): 

“Parts of abilities which bring other card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator, [and, as Adam added, companion and learn]) do not function in Commander.”

 

Mark: Nay!

 

Adam: Yay!

 

Interstitial fodder: 

  • The Terror (AMC series on Hulu); see also The White Darkness about Henry Woolsey
  • Adam finally watched Fury Road
  • The Only Good Indians, by Stephen Graham Jones
  • Carter & Lovecraft, by Johnathan L. Howard

 

Strategy

 

Strixhaven mechanics

 

Lessons (see our Community segment)

 

Magecraft

“Magecraft is an ability word that highlights triggered abilities that give you some sort of benefit whenever you cast—or copy—an instant or sorcery spell.”

Ward

“Ward is a triggered ability. Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that opponent pays whatever cost is after the word “ward.” That cost can be mana, life, or pretty much anything else that can be a cost. It’s important to note that any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that targets a permanent with ward. Spells and abilities that don’t target won’t cause ward to trigger, though.”

 

(Oh yeah, and more MDF cards.  Can I get a clear sleeve up in this spot?)

 

Technology

 

Strixhaven non-Legendary creatures that we think are O-K.

 

 

Outtro/Contacts:

 

CommanderCast  – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast

 

Calvin – Email: captainredzone(at)gmail(dot)com  // twitter: (at)CaptainRedZone

 

Mark – Email: mahlerma(at)gmail(dot)com

 

Adam – (at)squire9999

 

Be sure to check out our CommanderCast Facebook page. 

 

And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

Series Navigation<< CommanderCast Ep 434 – All the Wizards!!CommanderCast Ep 436 – Strixhaven, now with 100% more Strixes >>