This entry is part 143 of 542 in the series CommanderCast

Posted by William & Calvin

Hey there Commandercast staples! Let me get this out of the way: I love snow, but getting stuck in it sucks. The cold sucks. Being in the middle west when the temperature is topping out at 10 degrees Fahrenheit sucks. You know what doesn’t suck? Grabbing a hot cup of tea and podcasting with my staff members Nole and Brian while we talk about Orzhov!

All this life drain is making me feel tired and lifeless I’ll admit, but I love Orzhov. They’ve got a few different archetypes that we’ll talk about, as well as a “quick” spotlight on some of our favorite Orzhov cards.

Now is it just me, or do I hear something in the background now that I’m listening to this episode again?

Shownotes after the Ib!

 

 

Ib Download

 

 

 

Recorded on February 5th 2014

Guests:

 

Nole – Head editor of Commandercast.com and host of the Rival’s Duel Podcast

Favorite Commander:

 

Nole: Vela, the Night Clad

 

Brian: Derevi, Empyrial Tactician

 

Favorite Planeswalker:

 

Nole: Garruk Wildspeaker

 

Brian: Xenagos, the Reveler

 

News:

 

Commander Bannings: Sylvan Primordial

 

New Multiplayer card speculation?

 

cardboard-crack

 

http://cardboard-crack.com/post/75657421726/magister-of-worth

Ghost Segment: Extort and Haunt

 

Exactly what it says on the tin

 

Haunt – Death triggers…kind of?

 

Extort – Great multiplayer mechanic

 

Community: “Each Opponent” vs. “Target Opponent”

 

Lately, Wizards has shown a tendency to make mechanics/cards that skew towards multiplayer with “everyone else gets something bad” effects, which was most prominent with Orzhov’s Extort.

 

Ex) Which is worse? Yosei or Kokusho?

 

Strategy: Orzhov: Bleed or Reanimate or tokens or control? Pick your poison.

 

Orzhov has two primary strategies from what I know: Bleed and Reanimate. What are its strengths and weaknesses when running one or the other?

Bleed – White for the setup (life gain) with Black for the buy in (cannibalizing life)

 

requirements: Defensive cards,

 

3 things to know

 

1) Patience

 

2) You don’t always have to be in the lead

 

3) Threat assessment and Politics

 

Reanimation – Reusing guys over and over again with no rest for the dead

 

Requirements: Sac outlets, the right reanimation effects

 

3 things to know

 

1) Resource Management

 

2) Not Overextending

 

3) Mileage

 

B/W Tokens – Using the weenie rush

 

Requirements: Ways to use tokens as resources

 

1) Get the most out of your tokens

 

2)

 

3)

Technology: Our favorite picks for Orzhov Tech!

 

William – Identity Crisis

 

Calvin – Vindicate

 

Nole – Purgatory

 

Brian – Necrotic Sliver

Outtro/Contacts:

 

William – Email: Commandercast(at)gmail(dot)com // twitter: (at)Commandercast

 

Calvin – Email: captainredzone(at)gmail(dot)com // twitter: (at)captainredzone

 

Nole – Email: noleclauson(at)gmail(dot)com // twitter: (at)MtGNole

 

Brian – Email: chaosmtg(at)gmail(dot)com // twitter: (at)ChaosMTG

 

Series Navigation<< CommanderCast S12E4 [142]- You’ll Gruul the Day You Messed With Us!CommanderCast S12E6 [144]- Devoted to Our Craft >>

12 Responses to “CommanderCast S12E5 [143]- Orzhov Snow Storm”

  1. DevSalmon said

    This was hard to listen to.

    • B1ind Fremen said

      Yeah, I literally couldn’t hear what Brian was saying. I get that this is a casual podcast, but the sound quality needs to improve.

  2. ISBPathfinder said

    Are we saving the devotion episode for later or were there some issues with the recording?

    • Calvin Russell said

      It was going to be this week, but with the way the weeks are setup this season it got pushed to next week.

      • ISBPathfinder said

        It makes sense to have slotted this one in front of it since you addressed primordial and a newly spoiled card. No problems though.

  3. ISBPathfinder said

    Also, I have to assume that 90% of the time the angel will be a wrath because inevitably, one person has the most board presence and while there might be a second person with an ok board position, half or more of the table should always be wanting a wrath in a 4 player FFA game.

    When it comes to rez, there is always going to be a single person with the best rez target and unless that person can diplomatically talk others into a reason to let him rez that card, I dont see the rez option being the one that will be chosen most of the time.

  4. Aaron Kloppel said

    The more cut throat the group the less play the angel will get. Or so I believe.

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