This entry is part 51 of 79 in the series Rival's Duel





Welcome to another episode of Rival’s Duel. In this week’s episode, Eric and Nole are rocking out to some sweet mana rocks. Artifacts that tap for mana form a vital part in many decks: ramp and fixing (however, whether they should or not is a matter of some debate). Eric and Nole, are playing geologist (they are looking at rocks). Give it a listen and let us know what you think in the comments below. (Make sure you listen to the end for some big news.) As always, full show notes after the break.






News and other things

We start the show by covering the news of the day. We cover the cost of BFZ fatpacks (and the one time Nole went and peed in Canada), the Shiny new Commandercast Pateron page (which you should totally go support), and a listener’s submitted “Best Beards in the Multiverse” deck.

@WCPower9’s “Best beards in the Multiverse” Deck:

Commandercasts’ Patreon:

It’s still Rock and Roll to me

We’re talking about mana rocks this week. These fall all over the spectrum from “most ubiquitous cards in the format” to “absolutely unplayable.” We talk about the busted ones, discuss the ones that do other things, and disagree about whether some cycles are playable or not. (Nole also tries to make Eric have an aneurysm with all the rock songs he crams in.)


Exciting News!

Eric and Nole are ready for a rumble that will run through the end of the year. We are getting ready for Commander 2015’s pre-con release. With this release, we will have 45 commanders that have been released specifically for Commander. To celebrate (and give us possibly the greatest argument we have ever had) Eric and I will be drafting these onto our own fantasy teams. We will then be pairing our teams against each other in a series of contests. However, we need your help coming up with categories. These can be straightforward (Most powerful, Most Timmy), Flavorful (Most creative, Best Art) or just fun (Most likely to make the L1 judge’s head explode, Most likely to get you politely, but firmly, asked to leave). Let us know what cool ideas you have for our Commander fantasy draft for 2015!



Contact Eric: // @thatBonvieGuy

Contact Nole: // @MtGNole




Series Navigation<< Rival’s Duel 50- A Rival’s RetrospectiveRival’s Duel 52- Commander 2015 Set Review >>

6 Responses to “Rival’s Duel 51- We Will, We Will, Rock You!”

  1. GUDoug said

    I like Talismans over Signets @ 2

  2. Waffle Cone said

    Thanks for the shout out! I agree with GUDoug about the signets.

  3. Jiisuri said

    Contributions for categories:

    Commander most likely to draw out the game so long that people get really sick of it and rage quit
    Commander that appears the most on the battlefield in one game
    Fastest one to kill someone with commander damage
    Commander most likely to get yourself killed with

  4. Jeremy Parsons said

    I don’t believe mention was made of Fellwar stone. A 2-drop mana rock that produces 1 mana of any type an opponent’s land could produce.

    2 mana. Comes into play untapped. Depending on opponents and their mana fixing you can get access to different colors. Better if played in a 3+ color deck as it increases the odds of producing a useful color.

    Why are Myr (like Silver Myr) almost never mentioned in the mana rock category? More vulnerable, but I could see certain decks preferring a rock that is also a body. (I like my mana rocks skullclampable!)

    Honorable mentions in the ramp category should go to Walking Atlas and Terrain Generator for being able to put extra lands you’ve already drawn into play.

    Honorable mentions in the mana rock category should go to Sculpting Steel and Phyrexian Metamorph for just copying the best rock already on the table. Usually someone has hit something; and now you have too! (Also the potential wrecking ball of mana when you drop Gilded Lotus and tap it to copy it)

    • Jeremy Parsons said

      The deck I use Sculpting Steel and Phyrexian Metamorph as mana rocks is an Esper Ramp deck headed by the Reaper King. The deck has 31 lands and works in the early game by using any and every trick to secure mana. Be it Demonic Tutor for a Ravnica Bounce Land or what. So early game copying a foe’s Sol Ring, Solemn Simulacrum or other mana source is still worth it. And later on the copy effects can be spare scarecrows to trigger the King.

  5. David Heizer said

    Loser of the bet should have to do something embars sing on the podcast like sing I’m a little teapot

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