This entry is part 67 of 79 in the series Rival's Duel

erdnHello everyone and welcome to another episode of Rival’s Duel. Sorry for the delay in release, our boss Kozilek was upset that we were once again complaining about the eldrazi and and held us up in post. Fortunately, we were able to remind him that he was destroyed in the last set and he has temporarily disappeared in a puff of logic. That being said, we are ready to review the newest set and give you our take on it. For the first time in our history, we are feeling kind of reserved in our enthusiasm for this set. Are we wrong? Is this set full of hidden gems for commander that we have missed? Let us know in the comments below. As always, set review shows have no shownotes, so sit back and enjoy.
 
 

 
 
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Contact Eric: ericbonvie@gmail.com // @thatBonvieGuy

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Series Navigation<< Rival’s Duel 66- We’re Not Tournament LegalRival’s Duel 68: Let’s Tweak- We Love Mono Red Edition >>

One Response to “Rival’s Duel 67- Over the (Eldritch) Moon”

  1. Jeremy Parsons said

    Given that Coax from the Blind Eternities lets you fetch from cards you own and not just the sideboard, I see it still working. It’s tempting to use it as a win condition in a ramp deck. One turn Coax from the Blind Eternities and work on getting a Spawnsire of Ulamog into play. And then at 20 mana use that to fetch and cast your remaining Eldrazi. If you want to be proper, then having a pile of Eldrazi handy is useful so you can reference specific ones. But really, among the Eldrazi cards you cast: All is Dust, titans, large ones, others as you feel like, the Herald of Kozilek and some Eldrazi that give you mana tokens, then sacrifice the mana tokens to give the ones you need haste. This is totally a temptation to include in a ramp deck that doesn’t otherwise contain Eldrazi.

    I really like the wretched gryff, as assuming you feed it a 2-drop in a sacrifice minded blue deck, it’s going to read: Pay 3U, sac a creature, draw a card, get a 3/4 flyer. The Elder Deep Fiend I’d play, but more because it has flash. That and it did save me in the prerelease. One foe tried to Eldrazi Boar me, and in response I did UU, sac a creature, tap 4 things, get a Deep Fiend… though the Boar got Hexproof in response, tapping down his buddies muck the math badly for my foe. And I could see the Vexing Scuttler being similarly useful. Of course the deck I’m most inclined to use them in is a Dragonlord Silumgar deck where having some more interesting sacrifice outlets could be useful. (And now I have the Oogie Boogie song in my head. For I’m a gambling Boogie man though I don’t play fair. it’s much more fun when lives are on the line, Not mine of course, old boy, but yours will do just fine.)

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