This entry is part 76 of 537 in the series CommanderCast

Posted by ANDY aka GHoooSTS
After we recorded this one, I got an email from Sam saying he really enjoyed it and would love to be on again, which blew my mind because this ‘cast was the biggest clusterfuck ever organization-wise. And yet here it is for you, dutifully arriving on time for Monday. It’s the kickoff to Variants Week here at CommanderCast, so you know this episode is crammed so full of variant-related goodness that it’s ready to burst with all kinds of weird gameplay stipulations you can mop up and ooze over your normal Commander sessions.

…that made it sound incredibly unappealing.

Anyway, I have Andrew and Imshan on this show as well, and Andrew is drunk I think. It’s something to behold.

In other news…

  • The Season Finale will have a Mailbag segment. If you have something yo want us to discuss, send it to CommanderCast(at)gmail(dot)com.
  • I am working on Gifts Given 2012, which will involve t-shirts. If you want to learn more, click here.
  • With the advent of Season Seven I am also looking for more affiliates to jam with. If you produce EDH content online, get in touch with me and let’s talk.

Show notes and pertinent links below. Enjoy.


00:00 to 06:19: Introduction: INTERNET RADIO: THE FUTURE IS NOW


06:31 to 37:52: Variant Formats Commander Players Should Try: Regular EDH is great and all, but why not add a little variety? We’ve spoken on variants of all kinds before: two-headed giant, respawn, and star for a few examples. But this week we dive into some more variants that might be a bit more exotic and discuss why we feel every Commander player should at least try them at some point. Towards this end, each host has one type of game they suggest and explain the ups and downs of playing it with their Commander groups.

Sam’s Suggestion: Commander Cube

Andrew’s Suggestion: Horde Magic

Andy’s Suggestion: Tag Team Commander

Imshan’s Suggestion: Kingdom Magic

38:05 to 50:31: Commander Cube Update: I speak with Sam about the Commander Cube and where it’s been, where it’s going, and what might change in the future; in response, he talks about Mass LD, new cards, and re-engineering the cube’s rules and philsophy to make it more fun and accessable for everyone.


50:45 to 1:07:22: Cross-Optimization: When you’re building decks, you normally consider what cards to put in based on the knowledge that you’re defaulting to a given ruleset: free-for-all multiplayer, French 1v1, or whatever. But what if you try to build a deck expecting to play a variety of game types, including team games, duels, hidden allies, and so on? In this segment we discuss ‘cross-optimization’ of your deck for playing in varied rulesets.


1:07:38 to 1:26:21: Variant Format Superstars: Well, after yelling about all these variants for like eighty hours, we might as well suggest a few cards that will work well in your decks if you choose to play them. Here we suggest some cards to try out that might not be all that awesome in regular Commander but shine when given variants are applied.

Andy’s Picks: Imperial Mask for team games and the whole Bullwhip-style category of cards (like RAGE NIMBUS) for format like Star where you have allies, but might want to mess with them.

Andrew’s Picks: Leyline of Singularity (don’t forget Dual Nature), and Rebound-style cards which are great in Star.

Sam’s Picks: Blatant Thievery for cross-optimization, and charms across the board (including Dawn Charm)

Imshan’s Picks: Phelddagrif for Kingdom, and Malfegor because he’s a boss and if you hate him kick rocks bitch


1:26:40 to closing: Outtro: Thanks for listening!


  • Andy: E-Mail: CommanderCast(at)gmail(dot)com // Twitter: (at)CommanderCast
  • Imshan: E-Mail: ipoolar(at)hotmail(dot)com // (at)generalspeak
  • Andrew: Twitter: (at)a_magrini
  • Sam: E-Mail: edhcube(at)gmail(dot)com
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