The Awesome of EDH

November 2, 2011

This entry is part 1 of 7 in the series Crossover Month

Shoe is the author of, a Magic website devoted to the promotion and archive of alternative formats for casual players. His writing often entails how to play, promote, and build for formats such as Godzilla Magic, Type 4, or Big Box. For more content from Shoe, bookmark If you would like to hear Shoe’s thoughts in audio form, he was a guest host for CommanderCast S2E7: Spicing Things Up, and also appeared on S2E12: The People’s Episode.

It’s a funny thing. We hear a lot about what people hate or want changed about the EDH/Commander format, but the ranks of players whom have decks seem to only increase. Today I want to touch on a little bit of what makes EDH awesome, why that can help us have more fun, and guide us to build decks to promote fun for everyone. Read the rest of this entry »

This entry is part 2 of 7 in the series Crossover Month

Cassidy is’s resident Command author and the administrator of, a blog about a variety of topics but pretty focused on Commander. To see his TCGPlayer archive, click here. Additionally, Cassidy has been on CommanderCast three times; S3E7, S4E3 and S4E5. For Crossover Month, Cassidy is working with Sean aka SwordsToPlow to discuss 1v1 Commander.

Greetings CommanderCast audience! Cassidy Silver of / here, and I’m going to level with you all – I had a little bit of trouble deciding exactly what I wanted to write here. Sean and I agreed to do a 1v1 Duel Format, where in I intended to defend the format from the multitudes of haters out there. In the end, I decided to argue this instead – it is important to build your EDH decks with both one on one and multiplayer in mind. Read the rest of this entry »

GrimGrin: Grin or just Grim?

November 16, 2011

This entry is part 3 of 7 in the series Crossover Month

Zimagic is the curator of The Crazy 99, a generalist blog about Commander. You can find deck lists, format politics, and even some research over there. Owen’s crossover partner this month is CommanderCast’s Max of Peasant Rebellion fame. You can see his half of the crossover here.

Dear Reader,

Read this first.

Thank you for your patience.

When Max and I sat down to hammer out our crossover, I was very happy when he started rambling on about Zombies. I love Zombies in Magic.

Then he dropped the bombshell: Max announced that he was championing Grimgrin, Corpseborn against Thraximundar at the head of a Zombie army!

I know, right?! Read the rest of this entry »

Rhys to Rith

November 18, 2011

This entry is part 4 of 7 in the series Crossover Month


Thaumaturge aka Dark Thaumaturge runs The Command Zone, one of the OGs of the EDH blogging scene. Decklists abound. If you’re looking for decks, tuning articles, and general thoughts on Commander as a format, there’s no reason not to stop by every week to see what’s being brewed.

One of my friends, who is also a regular member of my playgroup, recently built a Rhys the Redeemed token deck. After playing it a few times he was somewhat dissatisfied with the deck’s performance. Being familiar with the depth and breadth of his Magic collection, I was quick to suggest he add a third color to the deck.

How does playing a three-color deck benefit him? Simply put, playing more colors increases the number of powerful cards he can access. When dealing with a fairly small Magic collection, limiting the number of colors you play also limits the number of really good cards you will be able to play. If you have only a handful of bomb rares in each color, playing one or two colors means you will likely wind up playing some mediocre cards to fill out the deck, thereby weakening the deck’s overall power level.

Of course, the flip side to this is that if you are working with a tight budget and a shallow card pool, there’s a good chance you won’t have enough multi-color non-basic lands to make a reliable mana base. You have to weigh the pros and cons of straining your mana base versus having access to more high-end spells. In this case, since I’m quite familiar with the player in question, and his Magic collection, I know that a three-color mana base is doable for him, so it definitely seems worthwhile to add that third color.

So, for my contribution to the Commandercast Crossover Month, I have enlisted the aid of Brionne, AKA Fork of Doom, to help me power up my friend’s token deck! Read the rest of this entry »

Building You

November 23, 2011

This entry is part 5 of 7 in the series Crossover Month

Hello everyone! I’m Jack Obligatory-Long-Name/Title LaCroix, co-host of various podcasts on the MTGcast network, as well as the degenerate gentleman behind The Bitter, Better Man and my column over on Mana Deprived, Troll Aesthetics. It is my pleasure to step in for Sean this week as we both participate in Cross-Over month, and just as you can read my startling, clarity filled sentences here, you can likewise catch Sean over at MD with the tastiest of suggestions for spicing up your game night-the color identity of whiskey. Coincidentally, the subject of identity is multi-layered when it comes to MTG, and we see no greater display of the psychographics than we do in Commander.

Casual magic is a play ground for the creative mind. It’s rare to hear “that won’t work for X and y format based reason” from players-rather, people say it’s something they wouldn’t do or enjoy. The limits of your creations are determined by the depth of card availability alone, and with no real barriers to keep our builds in check, our decks become an extension of ourselves rather than just the by-product of preferred play styles and meta stability. We are what we build, and creating a list for Commander is no less an artistic endeavor than painting or writing an article. Were this not the case, I doubt players would put forth the time, money and resources that they do towards pimping and altering their cards.

Think of the last time you sat down to play with your friends. Everyone has their own unique play style, general and game assessment skills, regardless of the board state. While how we play is often influenced by what is on the table, what we play is an individual decision. We form attachments to our generals and strive to perfect lists, but will compromise if it means getting to fit in our pet cards. These selections are often the most telling details of a player, and can give away personality and plays alike. I’m not going to play or assess my friend’s Momir Vig list in the same fashion he would, nor is he going to see the same potential I do in my Sharuum list. A quick proof of concept would be as easy as taking our lists and swapping them, then recording out confused comments and expressions as we attempted to muddle through a game-we’d both stumble for a bit not due to unfamiliarity with the lists, but from the creeping unease of trespassing upon our neighbor’s door when they’re not around. Read the rest of this entry »

Magical Good Old Times

November 25, 2011

This entry is part 6 of 7 in the series Crossover Month

Dominik is the administrator of Completely Casual, one of the first CommanderCast affiliate sites and author of such classics as Trading In The Smartphone Age and Announcing… From the Vault: Hot Chicks. If anybody can be considered a ‘hardcore casual’, then Dominik would be the posterchild for the demographic. For more of his material, head over to where you’ll find not just his own works, but articles and videos from other contributors as well.

“In the past, even the future was better!” At least that is what Bavarian comedian Karl Valentin said. So obviously MtG: Commander, or better Elder Dragon Highlander (EDH), should have been a better format in the good old days, too. You know, those times when EDH was just this quirky format those crazy Judges where playing after the real tournament had ended. In a time before they even invented the Internet for netdecking. A time where you were on your own. Out in the wild. A time where you did not have to worry about the Erayo, Soratami Ascendant-Prison-Lock-Deck. A more moderate, slower, more peaceful time. A time when Urza and Mishra where still fighting arms deep in clockwork-creatures (like Clockwork Horse) to find out who was boss. An age when terms like Voltron-Decks, Douchbaggery or Group-Hug had not been coined. Read the rest of this entry »