This entry is part 7 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
Thanks for coming back for Part 2; if you missed Part 1, you can find it here.

Before I get into the win conditions and other details of the deck, a thought about comboing out FTW. My personal opinion is that a game-winning, three-card, permanent-based combo is socially acceptable. All three have the opportunity to be countered or otherwise removed, and all have to actually exist on the battlefield at the same time. In my mind, if your opponents can’t stop the win at that point, especially if they’ve seen the deck before, that’s just the way it is. Commander players can’t be bitter about three-card combo wins. Read the rest of this entry »

This entry is part 8 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000

Timmy: Dudes, check it out!  Looks like a Commander side event has been added to that PTQ we’re gonna hit up.

Johnny: Yeah, I saw that.  Looks like it’ll be $5 entry, with two packs for each opponent you eliminate in a four-person pod.  Free for all, obviously.

Spike: Farm some packs, baby!  Hey, does it say anything about a bonus for “last man standing”?  The GP in Indy last week had Commander side events with $10 entry to play in a four-person pod, three pack “bounty” per opponent eliminated, plus three packs for da winnah!

Read the rest of this entry »

This entry is part 9 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
My contribution to the theme this week is to share my alleged pearls of wisdom on the fundamentals of EDH deck construction.  My premise is that even if some of you are new to building EDH decks, most of you have built 60-card constructed decks in the past.  If you’re old like me, casual 60s was where it was at if you were looking for multiplayer games a decade ago.  With those experiences in mind, I have found that using the same ratios of effects that worked for me in my 60 card decks in the past to provide a manageable framework and increase the efficiency of the 99 singleton format.

The first step in the process is to take a deep breath, especially if you’ve never built an EDH deck before.  It can seem daunting, and might cause a dash to the intertrons to see what everyone else has cooked up.  But let’s get those creative juices flowing, shall we? Read the rest of this entry »

This entry is part 10 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
So like most everyone else, I got those warm and fuzzy feelings when Maelstrom Wanderer was spoiled in November of last year.  Someone who did not get those same feelings was my own Commadercast crossover partner in crime Zimagic, who had this to say right out of the gate.  His main beef was that the Wanderer could be rigged to further exploit already ubiquitous cards like Primeval Titan and Avenger of Zendikar.  Even though his points have a lot of merit, I couldn’t stop myself from sleeving up the shiny newness that is the Maelstrom Wanderer.

I’m not going to lie: PT and AZ do some things in my version of the Wanderer.  And here at Peasant Rebellion, we’re usually trying to at least attempt to win in somewhat unique ways.  But somewhat surprisingly, a Wanderer deck can lend itself to deckbuilding restrictions that make for almost as many “I haven’t seen this since WHEN??!!” cards as staples.  Throw in the fact that simply leaving out certain ultra-powerful effects (read: Palinchron) prevents the deck from infinity and forces you to turn guys sideways to win, Maelstrom Wanderer is going to be some ripe casual fun going forward. Read the rest of this entry »

This entry is part 11 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
So it’s been a while since I addressed Pauper and Peasant, but I noticed that this little jib was still in the archives.  For reference, my stance on Pauper and Peasant generals is here; in short, I think jank legendary creatures make perfect Pauper and Peasant commanders.  I’ve seen a push on ye olde interwebs toward uncommon creatures leading Pauper armies, but that’s a topic for another day.

Format Notes: Pauper decks are 99 cards and a general.  Peasant decks are 94 commons, 5 uncommons and a general.  See http://wiki.mtgsalvation.com/article/Pauper_Magic and http://wiki.mtgsalvation.com/article/Peasant_Magic.  Additionally, the best Pauper reference site I have found by far is pdcmagic.com. That’s a significant community they’ve got going over there, and their FAQ page is golden.  Peasant, though, is a much less charted territory, with this thread on the EDH forums leading the charge.

While the two formats are certainly different, it’s fair to say that what is generally good in Pauper is likely to be good in Peasant because of the high percentage of commons either way.  And as you might guess, the Peasant deck building process can involve infusing a Pauper deck with 5 killer uncommons.  If all this is glaringly obvious and I need to recalibrate my perspective accordingly, please so advise.  Thank you, and please drive through.

Welcome back for our second leg of our vacation from regular Commander and into the world of Pauper and Peasant Commander, where there simply is no Primeval Titan homogenizing everything.  Just sayin’.  The first leg in case you missed it is here.  Anyway, this article will take a look at the Pauper/Peasant metagame in general, as well as what a “Good Stuff” deck might look like. Read the rest of this entry »

This entry is part 12 of 14 in the series Peasant Rebellion

Posted by Maxwellian2000
With Return to Ravnica on the horizon, there’s going to be a plethora of new two-color generals to test out in the next few months.  So this season you will see my musings on that topic a la my Maelstrom Wanderer article from last season.  I will of course include some new goodies from RtR as they become available.

But seeing as we still have about a month until then, I thought I’d take a look at something of an obscure R/B option from original Ravnica, Lyzolda, the Blood Witch.  She’s underplayed due to several factors, primary of which is that she has one toughness and no other way to protect herself from damage, usually a recipe for quick death in Commander.  Another drawback is that two mana is a little much for a general’s conditional sacrifice outlet (or so says Grimgrin, Corpse-Born).  Finally, given the other options for generals in these colors (i.e., Olivia Voldaren, Kaervek the Merciless and Wort, Boggart Auntie), as well no in-color responses to enchantments outside of Chaos Warp, Lyzzie just doesn’t get a lot of run.

One of the goals here at Peasant Rebellion is to get the most out of “bad” cards, especially underplayed generals, so of course I had to take her for a spin.  What I ended up with was a fun build, even if slightly less powerful than some of the other horses in my stable. Read the rest of this entry »