This entry is part 7 of 26 in the series Staple Remover

Posted by Chris-B

Maybe your deck wasn’t quite as good as you wanted it to be, so you caved in and loaded it up with key commander staples like Time Stretch, Terastodon and Rhystic Study. Even after doing all of that, the next game you get a chance to cast some bombs, but ultimately your opponent bests you, not because they cast bigger bombs, but because they did more with each card they played, not just the bombs. Maybe if you had read a few more Ernest Hemingway quotes, you’d be better at deck building. This week, I show you why.

 

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This entry is part 8 of 26 in the series Staple Remover

Posted by Chris-B

Time Stretch, Time Warp, Timesifter, Extra Turnpocalypse… that last one is made up, but the fact remains that everyone wants more turns. The extra turn mechanic has certainly become a staple in commander. Why wait for other people to durdle around searching their libraries and shuffling and casting spells, when you could be the one taking all of the turns? Because it’s expected, that’s why! This week I explore the potential to win a game by taking NONE of the turns.

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This entry is part 9 of 26 in the series Staple Remover

Posted By Chris-B

Last week I introduced the Time Vampire, a deck that attempts to win by taking no turns.  If you haven’t read part one yet, go check it out.  This week I’ll explain a few more card choices I made and then unleash the full deck list in all of its turn skipping glory.

 

 

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This entry is part 10 of 26 in the series Staple Remover

Posted by Chris-B
email – olwhiskeyboots@gmail.com
Twitter – @0hn0s3


One of the bigger challenges I can think of in EDH deck building is crafting a mono blue list that your opponents won’t hate.  Blue happens to be my favorite of the five, but I’m always cautious when using it in casual formats.  This color is most pleased with itself when your opponents are rolling around helplessly, unable to function.  Sometimes the urge to sculpt something mega-powerful is hard enough to reign in when blue is just one of the colors in a deck, never mind being THE color.  I’ve attempted and failed to make a fun mono blue commander deck in the past.  This week I will take a look at some ideas to break away from some of the common pitfalls of a mono blue commander deck.  Is it possible to tame the beast?

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This entry is part 11 of 26 in the series Staple Remover

Posted by Chris-B
email – olwhiskeyboots@gmail.com
Twitter – @0hn0s3

 

Well thats a wrap for CommanderCast Season 10.  I hope you all enjoyed the ideas I’ve brought to the table in Staple Remover.  Hopefully if you had gotten caught up in the arms race in your playgroup, or if you just wanted some unusual ideas, I was able to spur some creativity with your deck construction.  I am not some staple-less saint trying to preach to you had to play, I too have benefited from this season by rethinking my card choices right along with anyone reading this series.  To hold you over for a few weeks, until you can once again sate your thirst for more commander related content in season 11, I bring you a tool you can use to tweak your deck designs.

 

 

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This entry is part 12 of 26 in the series Staple Remover

Posted by Chris-B
email – olwhiskeyboots@gmail.com
Twitter – @0hn0s3

Annnnnd we’re back. It’s a fresh new season of CommanderCast and since everyone loves cycles, I’m happy to announce that this season of Staple Remover will include a five article cycle with five new decklists to enjoy. Throughout this season I will be including articles from a mono colored series I will be creating. For each of the five colors I will be trying to highlight a different approach to deck building. Part one this week is on Blue. You may remember my Talrand list from last season. Well, this week I revisit the list as I actually built and played it.  Did it work? Was it fun? Did it get hated out?  Where does the final product rank on the WINCON system?  Read on to see how I approached the challenge of building a fun mono blue deck.

 

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