This entry is part 1 of 1 in the series Unifying Theory

By Justin

When I first started playing Commander, my decks sucked.  They sucked big time.  The worst part was not that the decks weren’t good, but they weren’t even much fun to play (which is the whole point, isn’t it?).  But through much trial and error, I’ve figured out how to get the most out of my deck ideas and themes, and that’s what I’d like to help all of you with.  My goal is to give you all a glimpse into how I approach deckbuilding, which is really about turning concepts and thoughts into finely focused deck lists.

Focus is one of the most important parts of Commander deckbuilding since the card pool is so large that the process can feel understandably daunting, especially when you’re just starting to build a deck.  That feeling can be even worse with Commander since, in addition to the size of the card pool, you’re having to look for 60+ separate options instead of just maxing out on 10-20 best options like you might in other formats.  Hopefully, this look into deckbuilding will help you refine your own decks and deckbuilding process so that you can have fun in Commander doing what your deck is trying to do!

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