This entry is part 448 of 542 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 415! This week Mark and Adam are back and let’s cut to it they are going to be talking about the recent announcement from WotC about a new IP crossover with the Walking Dead franchise and how they feel about it. If you have heard about it or have been out of the MTG loop for about a week you’re going to learn enough about it today. After they talk about… that gem… the guys move on to the new double face land/spell cards and how they change the way you look at the number of lands you include in your decks. Then they were things up with a quick discussion about if there are now enough Kicker cards to make a certain card viable in our format.

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!


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This entry is part 1 of 1 in the series The Shouty Game

Posted by Chris Lindores
I am here to tell you a most bizarre tale. A story of one man and his Commander playgroup, which is one woman…

I’ve played on and off for ten years or so, but about 18 months ago, after a big gap from playing regularly, I retrieved all my cards from back home and endeavoured to teach my partner, Ruth, how to play. However, we ran into a few problems. Here are Ruth’s top five:

 Weirdy-beardy rules

Ruth: How can it possibly be reasonable that this creature can be in two places at once? Physics doesn’t allow for that; it’s not an electron.

Chris: The rules were created a good while ago and some of them are slightly arcane, but they seem to work well most of the time and the stack is tried and tested, with a simple system for resolving effects.  Including creatures being sacrifice to themselves. 

No two decks are created equal

Ruth: It would be quite difficult to learn chess if your opponent had three queens and you only had pawns.

Chris: I’ll give you that in my card collection, some colours, especially black, have more access to a greater range of effects than others due to my preference for those colours and subsequent trading for more cards of those colours, but… OK, you’ve got me here; we’ll sort this out.

Time Walking forever

Ruth: What can you conceivably still be doing? I’m going out for a fag.

Chris: Each step in each phase in each turn requires you to reevaluate the entire game state and how each card in hand, permanent in play and card in graveyard might impact it. This highly complicated decision matrix can take some time to work through.

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